Spirit Crossing, from Cozy Grove creators, will also come to PC

Developer Spry Fox has had quite a busy few weeks. The team is actively working on its latest game, *Spirit Crossing*, which is currently available in open alpha on iOS and Android.

In a special announcement during Tuesday’s Wholesome Snack showcase, Spry Fox revealed that *Spirit Crossing* will also be coming to PC.

First announced in March 2025 as part of Spry Fox’s publishing partnership with Netflix, *Spirit Crossing* is described as a co-op life simulation game. Players settle into an otherworldly village, meet friendly spirits, and forge eternal friendships. Cozy activities include exploring the nearby wilderness, fishing in various ponds, and dancing to music.

As part of the Netflix partnership, the streaming giant took on publishing duties for *Spirit Crossing*. However, this will be the last game under that partnership, as Netflix recently sold Spry Fox back to its original founders—a development that surfaced earlier this month.

Stay tuned for more updates as *Spirit Crossing* continues to evolve across platforms.
https://www.shacknews.com/article/147100/spirit-crossing-pc-announcement-wholesome-snack

All Wolf Den locations in Ghost of Yotei

Your friendly wolf companion in Ghost of Yotei is not just there to add to the mystique. You can rank up a special skill tree to turn your lupine friend into a supplementary murder machine that can help you out in challenging situations. To do so, you need to earn its trust by finding all the wolf dens in the game and completing the mission attached to each one. All Wolf Den locations in Ghost of Yotei When you find each wolf den, you will need to follow the wolf and assist it. Usually, this will mean taking on enemies who are trying to kill wolves in the local area, and sometimes it will mean a duel against a particularly powerful foe, so be careful. Yotei Grasslands Great Mountain Wolf Den this den can be found to the northwest of the Crow’s Nest Watchtower. Green Hill Wolf Den this den is located south of Leake Shikotsu, beside the road that runs south to Shirahige Falls. Ishikari Plains Old Wound Wolf Den this can be found west of the Rumoi River, to the northwest of Stone Jaw Coast. Dying Fire Wolf Den is found to the west of the Matasumae Outpost. Tokachi Range Howling Fields Wolf Den can be found to the south of the Boar’s Eye Cave. Hunter’s Watch Wolf Den can be found in the center of the Ohara Plains. Nayoro Wilds White Scars Wolf Den this is found just north of Kankan Creek along the Nupur River. Teshio Ridge Cold Lake Wolf Den this den can be found to the east of Sarobetsu Lake. Biting Wind Wolf Den this can be found to the north of the Sentinel Forest. Oshima Coast Waterfall Wolf Den this den can be found to the east of the Saito Artillery Outpost.
https://www.shacknews.com/article/146946/all-wolf-den-locations-ghost-of-yotei

How to defeat the Astral Academy bird boss in Constance

The fight against the bird in the Astral Academy can be a tough one to get down right away. Luckily we’ve got a method that makes this boss fight much more of a walk in the park, as long as you’ve got a little bit of patience. How to beat the bird in the Astral Academy The fight begins with the bird generating several spinning circles of fire that you’ve encountered on the path toward this boss room. The fire will spawn in the direction that you’re either standing in or moving toward. This makes it difficult to try to go for attacks on the bird, so you’ll want to primarily focus on just avoiding the fire for now, but you can go for an attack if you happen to be within a close enough distance after dodging. For the bird’s next attack, it transforms into a barrage of papers that fly toward you fairly quickly, along with a line of books that either fall or fly up toward you. You’ll need to Paint Dive through the papers and the books. You don’t need to worry about landing on a platform after diving, as falling off the map will just make you respawn on the last platform you touched and won’t take any health. You can even use that to your advantage, since you do get a brief period of invulnerability after respawning. After this series of attacks ends, the bird will surround itself with sheets of paper, using them to throw paper planes at you one by one. As the bird is shooting its paper planes, it will be encircling the room, stopping briefly at each of the four corner platforms. This is where you’ll have the safest opportunity to attack. At this point, you should have the Paint Clone ability, in which you place down a painted version of yourself that can be exploded to deal damage. Place a Paint Clone at the opposite end of the room from the bird. Then, wait for the bird to move close to the clone and detonate it. This is the safest way to attack since you can easily dodge the paper planes, and the bird’s movements are extremely predictable. Once you’ve done enough damage, the bird will fly up, and a few portal hook points will spawn in the air. You’ll need to figure out the correct order to Paint Stroke through each of these portals until you get high enough to use Paint Stroke through the bird, after which, it will fall to the ground, allowing you to get a few hits in. A good way to get even more damage here is to drop a Paint Clone on the middle platform before launching through the portals, and detonate it when the bird falls down. That way, you can get your few hits in on top of the extra damage from the Paint Clone explosion. This process will repeat a few times. Just keep following the method above for each attack, and you’ll eventually see that sweet victory screen.
https://www.shacknews.com/article/146947/how-to-defeat-the-astral-academy-bird-boss-in-constance

Ghost of Yotei is getting New Game Plus & Photo Mode on November 24

Ghost of Yotei is out on PlayStation 5, and it has been a delightful adventure by the accounts of most who have played it so far. The fun will just continue as well, because it’s getting a free patch that will bring several updates and additions to the game, including New Game Plus and a Photo Mode. These features and others are expected to come to Ghost of Yotei next week. PlayStation and Sucker Punch Productions announced the details of the upcoming free update for Ghost of Yotei in a PlayStation Blog post. On November 24, the new update will release for all copies of the game. Most notably, players that have finished the game will now be able to take all of their level-ups, upgrades, and equipment back to the beginning where they can take on Ghost of Yotei again with all of their end-game loadout. Everyone will be able to capture the more scenic moments of the game like never before as well. The Photo Mode offers a suite of settings with which to capture perfect moments from your adventures. In addition to New Game Plus and Photo Mode, Ghost of Yotei is getting a number of other features. A new vendor will appear in the game selling a collection of over 30 new cosmetics. That includes new armor sets, weapon dyes, and charms to dress up Atsu and her gear however you like. An additional upgrade tier will also be added to existing gear. If you want to challenge yourself even more deeply, a harder difficulty is also coming to the game.
https://www.shacknews.com/article/146891/ghost-of-yotei-new-game-plus-photo-mode-patch

Cities: Skylines development moves to Iceflake Studios

Colossal Order, the studio behind Cities: Skylines and its sequel, are departing the franchise and separating from publisher Paradox Interactive. Development on the Cities: Skylines franchise is moving to Iceflake Studios, an internal studio at Paradox Interactive. Paradox Interactive announced the change in a statement to the Cities: Skylines 2 forum. Described as a “mutual” decision, Colossal Order will hand the reins over to Iceflake Studios. Paradox says Iceflake Studios has already begun work on Cities: Skylines 2, and that players can expect new expansions and content updates for years to come. Colossal Order, on the other hand, will begin work on new projects.
https://www.shacknews.com/article/146853/cities-skylines-series-new-developer

Arc System Works Shows New Look at Marvel Tokon: Fighting Souls, Closed Beta Coming in December

Arc System Works was one of the studios we predicted would appear at the State of Play Japan, specifically with a release date announcement for *Marvel Tokon: Fighting Souls*. While we were right about Arc System Works’ presence and the new gameplay showcased for *Marvel Tokon: Fighting Souls*, the release date was not revealed. The game remains slated for an expected release window in 2026.

That said, there is exciting news for fans: a new closed beta is scheduled before the end of the year. The closed beta will run from December 5 to December 7 and will feature two new playable characters—Spider-Man and Ghost Rider. Additionally, players will get to experience two new stages along with a variety of fixes and tweaks based on feedback from the game’s first closed beta earlier this year.

During the live stream, two of the game’s developers made an appearance to discuss the project in more detail. They explained how the studio aims to blend traditional Japanese art styles with the iconic aesthetic of Marvel comic books to create a unique visual experience.

If you registered and participated in the first closed beta, you will be automatically registered for this upcoming testing phase. Those who registered but did not participate should keep an eye on their email inboxes for an invitation. If you missed the first registration window but want to try your luck with this beta, you can sign up at the official link [insert registration link].

*Marvel Tokon: Fighting Souls* is scheduled to launch on PC and PS5 sometime in 2026. Stay tuned for more updates as the release approaches!
https://wccftech.com/arc-system-works-shows-more-marvel-tokon-fighting-souls-closed-beta-december/

Lumines Arise review: Hip to make squares

Enhance has been making games for many years, but the team cemented its place on the gaming map with its unique blend of puzzle gameplay and stirring musical accompaniment. *Tetris Effect* remains a generation-defining reinvention of a classic franchise, and with that success under its belt, Enhance has now given the same treatment to *Lumines*.

## Making the Beat Drop

*Lumines Arise* follows much of the same formula that made *Tetris Effect* so memorable, delivering both a captivating puzzle game and a sublime musical journey. The gameplay revolves around creating 2×2 squares of the same pattern and keeping as much of the board clear as possible. Like the best puzzle games, the speed and intensity increase as the game progresses.

In Journey Mode, players navigate through five different sections, each requiring a certain number of squares to advance. While the early stages start off easy, by the fourth or fifth section, the available space shrinks considerably, ramping up the challenge.

While the puzzle mechanics are engaging on their own, *Lumines Arise* follows in *Tetris Effect*’s footsteps by wrapping the gameplay in breathtakingly beautiful visuals. The backgrounds feel immersive and diverse, featuring locations such as a remote beach, a snowy cabin, a tropical rainforest with head-bopping chameleons, a neon-lit bustling metropolis, and much more. Each stage is constantly active, moving in sync with the music—making it easy to get lost in the beat, occasionally to the point that your focus slips.

Even on Easy difficulty, *Lumines Arise*’s Journey Mode will test players, especially those unfamiliar with the Lumines formula who might assume making squares is a simple task.

## Visuals and Accessibility

While most stages balance visuals and gameplay beautifully, a few—like Mirror Ball and Digital Human—go heavy on dazzling effects. Although impressive, these can become distracting or overwhelming. Thankfully, *Lumines Arise* offers a comprehensive set of accessibility options to make the experience more comfortable.

These options allow players to reduce the intensity of visual effects, which can be especially helpful when playing in VR mode. Other modifiers help ease gameplay stress, such as toggles for automatic block dropping and a full No Fail option. Players can also adjust camera distance to minimize the visual impact of the playing field, aiding those sensitive to sensory overload.

Additionally, there are specific toggles to disable spiders and snakes for players with related phobias. Despite these extensive options, the game appropriately presents a photosensitivity warning at startup to inform players about the visual intensity they may encounter.

## Modes and Multiplayer

The core experience centers on Journey Mode, but *Lumines Arise* offers other ways to enjoy the game. Missions challenge players with specific objectives—whether clearing squares within a limited number of moves or more unconventional tasks. Some missions introduce playful twists, like falling towers or Tetris-shaped pieces, offering a fun nod to Enhance’s previous puzzle hit.

Multiplayer adds another layer to the experience, though with a limited selection of modes. The primary competitive mode, Burst Battle, tasks players with clearing as many squares as possible while sending garbage blocks to their opponent. Each player can customize their background and music track for a personalized match.

Another multiplayer option is the Leaderboard League, which features Time Attack challenges and a mode called Dig Down, where players race against a rising tide of blocks. While enjoyable, the multiplayer modes are somewhat limited and may lose their appeal over time.

What stands out about *Lumines Arise*’s multiplayer, and the game overall, is the strong sense of community it fosters. Weekend events gather the entire player base to participate in multiplayer challenges of their choosing. Every completed game contributes toward a worldwide goal—such as gathering Light to construct a giant Vision construct—with everyone earning rewards to customize their Pon avatar.

The multiplayer hub, main menu, and even Journey Mode endings all celebrate the players. NPC Pon avatars of everyone who has logged into the game appear throughout the menus, dancing and partying to the festive soundtrack.

## The Soundtrack: A Defining Feature

Music is undoubtedly *Lumines Arise*’s defining element. Composed by Hydelic, the soundtrack offers a parade of genres including techno, house, rap, and LoFi beats. The music perfectly complements the game’s moving Timeline, which erases completed squares, as well as the dynamic backgrounds.

Players aren’t required to play strictly to the beat—instead, the beat flows with them. When the music speeds up, so does the Timeline, adding a toe-tapping challenge that keeps gameplay exciting.

## Press Play

Like *Tetris Effect* before it, *Lumines Arise* is as much a musical experience as it is a puzzle game. Without its series of banger tracks, the game wouldn’t work half as well. Fortunately, *Lumines Arise* delivers on all fronts, making for an entertaining Journey Mode and engaging multiplayer sessions.

Enhance also offers a Playlist mode, allowing players to curate their favorite songs and backgrounds—a welcome feature for those who enjoy personalizing their experience.

As someone who has traditionally been more of a *Tetris* fan and less drawn to the *Lumines* series, I can confidently say *Arise* is an absolute triumph. Its visuals are among Enhance’s best, blending the strengths of both Unity and the company’s proprietary Synaesthesia Engine.

The game is wildly fun and unexpectedly challenging at times, but above all, it’s a relaxing pleasure. So sit back, let the visuals wash over you, and, most importantly—let the beat drop.
https://www.shacknews.com/article/146765/lumines-arise-review-score

Where to find the key to the door in the cellar – Kingdom Come: Deliverance 2

After searching the cellar during the **Anamnesis** quest in *Kingdom Come: Deliverance 2*, you will come across a locked door that blocks your progress. The next step is to find the cellar key, but there is no immediate clue as to where to look. Here’s a detailed guide on where to find the key and how to proceed.

### Where to Find the Cellar Door Key

To obtain the cellar door key, you need to speak with **Zdenyek**, who can be found at the north end of the monastery grounds. Start a conversation with him about **Blazhena**. Zdenyek will reveal that he suspected Blazhena of stealing food, as only the two of them had keys to the pantry where the food was stored. He admits that he was planning to get rid of her before she fell ill.

Zdenyek will ask you to promise not to tell anyone about his suspicions.

### Talking to Valerie and Checking Blazhena’s Room

Next, speak with **Valerie**, the blonde maid located nearby. If you approach Valerie first, she will say she doesn’t want to talk in front of Zdenyek. Due to this, head to check Blazhena’s room instead, which she shares with Valerie.

Blazhena’s room is inside a small building at the top of the courtyard. Enter the door on the back right and go up the stairs. Blazhena’s bed is closest to the window. Check the chest at the foot of her bed — you’ll find a large stash of money, much more than what a maid should have.

On a shelf near the head of the bed, you will find the pantry key. Take it before returning to Valerie.

### Valerie’s Witness Account and the Pantry Investigation

Valerie will then reveal that she saw Zdenyek taking something from Blazhena’s chest and being harsh with her. She also mentions a nearby cellar Zdenyek frequently visits, which is in fact the pantry. This location will be marked on your map.

Go to the pantry and explore all three rooms inside. Investigate wine barrels, tubs of water, and crates. Be prepared to do some lockpicking to access some areas.

After thorough investigation, Henry (your character) will realize that Zdenyek has been diluting the monastery’s wine.

### Confronting Zdenyek and Getting the Cellar Key

Return to Zdenyek and confront him about the wine tampering. He will ask to speak privately in a nearby field.

At this point, you’ll either pass or fail the conversation check. It’s worth choosing to go with him if you want to obtain a weapon.

In the field, Zdenyek attempts to attack you. Defeat him in combat, and once he submits, demand his axe. Additionally, he will hand over the key to the locked door in the cellar — the very key he took from Blazhena’s chest.

With the key in hand, you can now return to the main cellar and investigate the secret door you found earlier.

Following these steps will help you progress through the Anamnesis quest and uncover the secrets hidden behind the cellar door.
https://www.shacknews.com/article/146745/where-to-find-the-key-to-the-cellar-door-kingdom-come-deliverance-2

How to start the Mysteria Ecclesiae DLC in Kingdom Come: Deliverance 2

How to Start the Mysteria Ecclesiae DLC in Kingdom Come: Deliverance 2

In the Mysteria Ecclesiae DLC for Kingdom Come: Deliverance 2, Henry embarks on his most dangerous adventure yet. The Sedletz Monastery is plagued by a terrible disease, and strange occurrences are unfolding—only Henry can uncover the truth behind these mysteries.

To begin this gripping DLC, you first need to have reached the Kuttenberg map and be at least on the second day of the quest The Sword and the Quill. This quest acts as the entry point upon arriving in the area. Make sure you have already spoken to Peter and had a night’s rest before proceeding.

Next, open your map and look for the Suchdol area. Here, you will notice a new icon—a golden cross on a purple background. This icon marks the location of Peter of Pisek, who can be found upstairs in the same location where you first met him in Kuttenberg.

Peter will request that you escort Albich of Uniczow to the Sedletz Monastery. This monastery has its own detailed map and serves as the central setting where the DLC’s mysteries will unfold.

Agree to help Albich, and the Mysteria Ecclesiae DLC will officially begin.

It’s important to note that once you start the DLC, you will remain within the monastery until the story concludes. After completing the adventure, you will have the freedom to revisit the monastery at any time.

Prepare yourself for a thrilling journey filled with intrigue and danger as you uncover the secrets lurking within the Sedletz Monastery!
https://www.shacknews.com/article/146684/how-to-start-the-mysteria-ecclesiae-dlc-kingdom-come-deliverance-2

Switch options Crossword Clue

That should be all the information you need to solve the **Switch options** crossword clue! If you want to explore more clues and find their answers, be sure to check out our comprehensive **Crossword Answers** section.

The post **Switch options Crossword Clue** appeared first on **Try Hard Guides**.
https://tryhardguides.com/switch-options-crossword-clue/