The fight against the bird in the Astral Academy can be a tough one to get down right away. Luckily we’ve got a method that makes this boss fight much more of a walk in the park, as long as you’ve got a little bit of patience. How to beat the bird in the Astral Academy The fight begins with the bird generating several spinning circles of fire that you’ve encountered on the path toward this boss room. The fire will spawn in the direction that you’re either standing in or moving toward. This makes it difficult to try to go for attacks on the bird, so you’ll want to primarily focus on just avoiding the fire for now, but you can go for an attack if you happen to be within a close enough distance after dodging. For the bird’s next attack, it transforms into a barrage of papers that fly toward you fairly quickly, along with a line of books that either fall or fly up toward you. You’ll need to Paint Dive through the papers and the books. You don’t need to worry about landing on a platform after diving, as falling off the map will just make you respawn on the last platform you touched and won’t take any health. You can even use that to your advantage, since you do get a brief period of invulnerability after respawning. After this series of attacks ends, the bird will surround itself with sheets of paper, using them to throw paper planes at you one by one. As the bird is shooting its paper planes, it will be encircling the room, stopping briefly at each of the four corner platforms. This is where you’ll have the safest opportunity to attack. At this point, you should have the Paint Clone ability, in which you place down a painted version of yourself that can be exploded to deal damage. Place a Paint Clone at the opposite end of the room from the bird. Then, wait for the bird to move close to the clone and detonate it. This is the safest way to attack since you can easily dodge the paper planes, and the bird’s movements are extremely predictable. Once you’ve done enough damage, the bird will fly up, and a few portal hook points will spawn in the air. You’ll need to figure out the correct order to Paint Stroke through each of these portals until you get high enough to use Paint Stroke through the bird, after which, it will fall to the ground, allowing you to get a few hits in. A good way to get even more damage here is to drop a Paint Clone on the middle platform before launching through the portals, and detonate it when the bird falls down. That way, you can get your few hits in on top of the extra damage from the Paint Clone explosion. This process will repeat a few times. Just keep following the method above for each attack, and you’ll eventually see that sweet victory screen.
https://www.shacknews.com/article/146947/how-to-defeat-the-astral-academy-bird-boss-in-constance
Tag Archives: invulnerability
Steel Path Nokko build in Warframe – Invisible Mushroom King
Nokko is the newest Warframe to be added to the game, bringing an interesting suite of damage, area control, and survivability with his kit. While it will take some time to do testing at the more extreme levels of difficulty that Warframe provides, this build will comfortably get you through the standard Star Chart and Steel Path. The best Nokko build in Warframe Nokko has a passive that allows him to avoid taking fatal damage. When you are reduced to zero HP, you will turn into a small mushroom and will have a window of time that allows you to reach one of the other mushrooms that you previously placed. If you do, you will be reformed. His first ability is what allows him to place down mushrooms, and will spew out viral-damaging spores. His second ability acts as a source of energy and will also buff ability strength. His third ability will turn you into a tiny mushroom, granting you a quick heal, invulnerability, a speed boost, and a way to put nearby enemies to sleep. Finally, his fourth ability allows him to unleash an enemy-seeking mushroom that explodes on contact with enemies, bounces between enemies, and can also bounce off previously placed mushrooms for damage buffs. As you can see from his kit, the Nokko meta will definitely be to sit in one spot and just camp out, taking advantage of overlapping areas of effect. Arcanes Molt Augmented and Arcane Crepuscular both provide plenty of ability strength. Companion Shade or Huras Kubrow to provide Invisibility and keep you safe while activating Arcane Crepuscular. Subsume ability Roar on your third ability. Arcane Shards A single yellow/Tauforged Yellow for starting energy. Mod Effect Dreamer’s Bond/Corrosive Projection This really boils down to whatever you like, but I went with Dreamer’s Bond for better team play. Switch up to Corrosive Projection if, for some reason, you are struggling with armor. Umbral Intensify A nice fat stack of damage to act as a basis for our output when we start. Stretch +45% Range, and we will want plenty of that with this build. Augur Message This is actually something of a gimme slot. Go with Reach if you’d prefer more range. I found the additional time to be beneficial. Primed Continuity Overall, a huge buff to ability duration, important on this kit. Augur Secrets Another boost of ability strength. Primed Flow This gives us a huge energy pool that I haven’t fully committed to needing yet. I do enjoy having it for Void Cascade, as I want to arrive in each room and just spam out my abilities. Overextended Yet more range, balanced by a hit to Strength, but our Arcanes and Subsume more than make up for that. Streamline This is very much a “do what you will” slot. For example, if I were to experiment with a different subsume I would certainly use this for the Augment, if needed. Something like Tempest or Sonar comes to mind. Exilus Slot Cunning Drift Just more range. The playstyle here is to arrive where you need to hold, hit Roar, which should last for about 50 seconds, and place two of your second ability to overlap and double your buff. Place four of your first ability to cover entrances/exits, then sit there and spam your fourth. Always keep three of them active, and refresh your abilities as needed. I have seen some nutty damage numbers on the four, thanks to the fact that it can crit. I’ve run this into Steel Path missions, decently long Arbitrations, and solid Void Cascade runs, so it’s a very safe build for Steel Path. You will always have your passive and plenty of mushrooms down if anything goes wrong, like an errant area-of-effect attack from an enemy, but I’d be surprised if things live that long, frankly.
https://www.shacknews.com/article/146356/best-nokko-build-warframe
