LEGO The Legend of Zelda set coming in 2026

Nintendo Partners with LEGO for New The Legend of Zelda Set Arriving in 2026

Nintendo has teamed up with LEGO once again, this time to bring fans a brand-new set based on the iconic series, The Legend of Zelda. The upcoming LEGO set is scheduled for release in 2026 and will feature the beloved Hero of Time, Link.

Earlier today, Nintendo teased fans with a sneak peek of the new Zelda LEGO set through a video shared on social media. This first look reveals the new LEGO Link figure, showcasing the blond protagonist in his classic green tunic and hat. The figure comes equipped with the signature Master Sword and Hylian Shield, accompanied by a fairy floating nearby.

This is set to be the second LEGO set inspired by The Legend of Zelda franchise. Last year, LEGO launched a set centered around the Great Deku Tree, which included minifigures of both Link and Princess Zelda. Beyond Zelda, LEGO has also released sets featuring other Nintendo favorites such as Mario, Bowser, and Donkey Kong.

Although Nintendo has provided a link to the official LEGO store page for this collaboration, it currently leads to an error code. Details about what additional elements will be included in the new set, apart from the new Link figure, remain under wraps for now.

Fans will have to wait for further announcements to learn more about this exciting LEGO and Nintendo partnership. Stay tuned for updates as we get closer to the 2026 release!
https://www.shacknews.com/article/146778/lego-legend-of-zelda-2026

Japan Patent Office Rejects Key Patent Application In Nintendo’s ‘Palworld’ Lawsuit

**Nintendo and Pokémon Company’s Lawsuit Against Palworld Developer Still Ongoing Amid Patent Disputes**

The ongoing lawsuit in Japan between Nintendo and The Pokémon Company against PocketPair, the makers of the hit game *Palworld*, continues to draw attention. As previously reported, this legal battle centers around several patents related to gameplay mechanics, with significant developments unfolding recently.

One key patent in focus is patent 2024-123560 (JP7545191), which branches off from another granted patent currently being used in court. This isn’t merely a peripheral filing; it’s situated directly between two patents central to the litigation. Such positioning means the fate of this patent could have a notable impact on the overall case.

According to reports from GamesFray, the “sibling-parent” relationship within this patent family makes the rejection of patent 2024-031879 particularly significant. The same reasoning—specifically, a lack of inventive step or obviousness based on prior art—that led to this rejection could apply equally to the related Nintendo patents involved in the lawsuit.

Windows Central highlights that the Japan Patent Office’s (JPO) logic in rejecting this specific patent can potentially undermine the two granted patents Nintendo is relying on for their infringement claims. When combined with the prior art used in the rejection, this offers PocketPair a strong defense against accusations of patent infringement and raises the possibility of invalidating Nintendo’s existing patents.

This development challenges Nintendo’s assertion that its patents protect truly original gameplay ideas. When Japan’s own patent authority contests that originality, Nintendo’s argument loses significant credibility. Furthermore, the ruling adds pressure on Nintendo’s third patent involved in the suit, which, according to earlier reports, has already undergone modifications mid-litigation—a clear sign that Nintendo may be feeling the strain.

Looking ahead, it remains to be seen whether Nintendo will attempt to amend its patents or appeal the JPO’s decision. Given Nintendo’s determined stance throughout this lawsuit, an appeal or amendment seems likely.

However, this situation raises a broader question for Nintendo: is persisting with this legal battle truly worthwhile? *Palworld* continues to thrive, and there’s no clear evidence that the Pokémon franchise has suffered any loss of revenue or value as a result. Beyond Nintendo digging in its heels and refusing to back down, it’s unclear what tangible benefits this lawsuit is achieving.

We’ll be following this case closely as it unfolds. Stay tuned for updates on how these patent disputes influence the future of both *Palworld* and Nintendo’s legal strategy.
https://www.techdirt.com/2025/11/03/japan-patent-office-rejects-key-patent-application-in-nintendos-palworld-lawsuit/

Nintendo (NTDOY) addresses recent hacking claims by Crimson Collective

Last week, a group of hackers calling itself the Crimson Collective claimed to have infiltrated Nintendo’s systems and secured a wealth of private data. This week, Nintendo has responded to these allegations.

The gaming giant shared that it has investigated the purported breach. While some servers hosting Nintendo’s webpages may have been defaced, there is no indication that personal or business data were compromised. This information comes from the Japanese publication The Sankei Shimbun, which Nintendo provided an official statement to regarding the matter.

In the statement, Nintendo assured fans that it has found no evidence of any compromised business or user data. The original claim from Crimson Collective surfaced on Twitter on October 11, 2025. The group posted a screenshot showcasing folders organized into categories such as “production,” “staging,” and “dev.”

Despite these claims, Nintendo remains confident that no critical information related to its games or services was leaked or stolen during the incident. Fans can rest assured that Nintendo is handling the situation and maintaining the security of its systems.
https://www.shacknews.com/article/146373/nintendo-ntdoy-crimson-collective-hack

Pokemon Legends: Z-A Ver. 1.0.1 patch notes

Game Freak has released the first patch for Pokémon Legends: Z-A as the game begins its rollout in territories around the world. While the update is small, it addresses an important aspect of the game’s core features.

**Pokémon Legends: Z-A Version 1.0.1 Patch Notes**

The patch notes for Pokémon Legends: Z-A Version 1.0.1 were posted today on the official Nintendo website. This update includes a single change:

– Added data required to use online features.

Though minor, this patch ensures players can access the game’s online functionalities smoothly. Be sure to update your game to enjoy the full experience!
https://www.shacknews.com/article/146368/pokemon-legends-z-a-ver-1-0-1-patch-notes

ROG Xbox Ally and ROG Xbox Ally X: The long-awaited Xbox handheld is almost here

Late last week, I attended an ASUS preview event for the ROG Xbox Ally and ROG Xbox Ally X. I spent a little over an hour with both products, focusing most of my playtime on the ROG Xbox Ally X.

The ROG Xbox Ally and the ROG Xbox Ally X truly feel like the long-awaited Xbox handheld that people have been clamoring for over many years. With so many handheld devices already supported in the current console ecosystem, it can be tough to decide on yet another handheld—especially with the upcoming Switch 2, PlayStation Portal, and the Steam Deck all vying for attention.

Even the original Switch still boasts a plethora of games confirmed for it, which has led many to hesitate on purchasing the Switch 2 until more exclusives are released for Nintendo’s latest console.

Handheld consoles have been my major timesink since I was young, but over the years, many devices have felt less than optimal for extended play sessions—often leading to aching hands or sweaty palms. Getting my literal hands on the ROG Xbox Ally X felt incredibly natural. The contours and shaping fit perfectly. It seemed as if ASUS had taken an Xbox Wireless Controller’s grips and placed them onto the ROG Ally to create the ROG Xbox Ally.

Having tried the Steam Deck before, I initially liked its handling, but I was hesitant because I knew my hands would likely cramp or ache due to its grip shape. I remember needing to switch hands every few minutes because of its unwieldiness. With the ROG Xbox Ally X, however, it felt comfortable—nice to hold for longer periods without fatigue.

The first game I tried on the ROG Xbox Ally was *Hades*. Although I had never played it before, it ran extremely smoothly, allowing me to keep pace with the enemies, projectiles, and environments throughout each room I completed.

On the ROG Xbox Ally, available games included *Hades*, *Hollow Knight: Silksong*, *Balatro*, and *Tony Hawk’s Pro Skater 3 + 4*—mostly less graphically intensive titles. I attempted to launch *Hollow Knight: Silksong*, but Wi-Fi issues at the event prevented me from getting it running. This was unfortunate since I have over 80 hours in *Silksong* and was eager to see how it would perform compared to the Nintendo Switch 2.

Moving on to the ROG Xbox Ally X, the available titles included *Doom: The Dark Ages* and *Clair Obscur: Expedition 33*, both more graphically demanding games.

Initially, *Doom: The Dark Ages* experienced stuttering and lag. However, after tweaking a few settings—turning off ray tracing and path tracing—it ran excellently. I’m not particularly obsessive about frames per second or graphical fidelity, but it was impressive to see a recent *Doom* entry running steadily at 120 FPS in my hands. Honestly, my eyes probably wouldn’t have noticed much difference if I had opted for 60 FPS instead.

For comparison, I played *Pokémon Unite* for hundreds of hours before discovering I was actually playing it at 30 FPS, not the 60 FPS many players enjoyed.

Next, I tried *Expedition 33* on the Ally X. I ran around quickly, skipping dialogue where possible, to reach an early one-on-one fight scenario and test the timing of the counter mechanic—a feature known to be challenging on handhelds due to timing precision.

Getting accustomed to the gameplay mechanics and parries, I tackled the fight again and landed counters with impressive precision—including a triple counter during an enemy onslaught. The timing had little margin for error, yet I was able to seamlessly decipher my foe’s openings.

The ROG Xbox Ally X excels and shines in its lightweight design, handling, grip, contours, and grooves—making it well-suited for extended play sessions. Its large battery life also supports longer usage without interruption. Physically, it represents a massive upgrade from the original ROG Ally and even the ROG Ally X, primarily due to these ergonomic improvements.

Additionally, the Ally X can be connected to a large television screen for console-style play, although I only had the chance to experience it in handheld mode during the event.

Overall, the ROG Xbox Ally X feels like the handheld Xbox fans have been waiting for, blending powerful performance with thoughtful, comfortable design.
https://www.shacknews.com/article/146353/rog-xbox-ally-preview