Top Ride race mode returns in Kirby Air Riders

In the original Kirby Air Ride, there was a lighthearted mode known as Top Ride that offered a top-down racing experience reminiscent of classic games like Off Road and Super Off Road. Fans will be pleased to know that Top Ride is making a return in Kirby Air Riders, now featuring significant upgrades and supporting up to eight players.

Top Ride was a major highlight in today’s Kirby Air Riders Nintendo Direct. In this mode, players race around tracks from an overhead perspective. The camera is dynamic—it can follow a single player, scan across groups of racers, or display the entire track when many players are competing.

One of the exciting features of Top Ride is its multiplayer support. You can race solo against seven bots, compete with up to four players locally on the same Switch, or go online and play with up to eight players. Any open slots can be filled with computer-controlled bots to keep the competition lively.

Kirby Air Riders promises to deliver a unique Kirby party game experience. Beyond the traditional Air Ride races, players can enjoy a battle royale-style City Trial mode along with the revamped Top Ride. These varied gameplay options ensure there’s something for everyone.

Having had the opportunity to try early versions of the game, we’re optimistic about how Kirby Air Riders is shaping up. It looks set to be a fun and engaging addition to the Kirby series with plenty of multiplayer thrills.
https://www.shacknews.com/article/146481/kirby-air-riders-top-ride-mode

Ghost Of Yotei’s Side Content Is Some Of The Best I’ve Ever Played

Prior to the release of *Ghost of Yotei*, Sucker Punch made a concerted effort to assure players that the game’s open world would be bursting with meaningful activities. This promise isn’t new—it’s something I adored about their previous game—but I was curious about how they intended to improve on it.

Both *Ghost of Yotei* and its predecessor boast stunning worlds, without a doubt. However, beautiful environments alone don’t hold players’ attention for long. This is a common concern in almost all open-world games: the gameplay often becomes a slog. It’s not enjoyable to collect items just for the sake of achieving a platinum trophy. I want to genuinely enjoy the journey, with activities and collectibles that feel valuable and worthwhile.

### Meaningful Content Throughout the World

What sets *Ghost of Yotei* apart is the way its content carries equal weight. The cards that Atsu collects as she uncovers sidequest leads, Yotei Six hunts, and bounty missions are all neatly organized on the map screen. You can select a card, and it’ll direct you to the corresponding location.

One particularly brilliant addition is that the game shows exactly what reward you will receive for completing an activity right beneath the card’s description. I appreciate this feature, though I must admit it becomes a bit tempting—especially late at night—knowing that I could unlock a new armor set if I just play a little longer. The armor sets themselves are unique, both aesthetically and in the abilities they provide, but that’s a story for another time.

The crucial point is that sidequests aren’t treated as simple busywork or distractions; instead, they feel like worthy, intriguing avenues to explore as you traverse this beautiful world.

### Bounties That Tell Stories

I was particularly intrigued by the bounties. I love the game’s combat and cinematic duels, but initially worried that bounties would boil down to dozens of repetitive fights, where enemies are only visually distinct. Thankfully, that’s not the case. Each bounty presents a completely unique encounter.

Some of these missions weave emotional narratives—like the sad tale of the Blue Yamauba and her family tragedy. Others require unexpected objectives, such as playing music to various groups to lure out an assassin who detests the sound of the shamisen.

I found myself eagerly taking on each bounty, not just for rewards or completion, but to experience the individual stories. My personal favorite was the mission with Shiro the Swindler, where we storm a fortress brimming with enemies to seize their cash stash. Shiro’s ultimate betrayal of Atsu was hilariously inevitable—after all, his name gave it away—but the way it played out was genuinely entertaining.

### Lavish Mythic Tales and Rewarding Armor Sets

The *Mythic Tales* take storytelling and gameplay even further. Much like those in *Ghost of Tsushima*, these quests are presented with lavish intro cutscenes, feature creative and unique objectives, and culminate in challenging battles against legendary warriors.

Completing Mythic Tales typically rewards you with exclusive armor sets that offer unique abilities—perfect for tailoring Atsu to fit your preferred playstyle. For example, as someone who enjoys stealthy kusarigama assassinations (which boast brutally satisfying animations), I was thrilled to discover the Crimson Kimono armor set. It dramatically increases the range at which these stealth kills can be performed.

These exclusive armor skills can influence how you approach combat and exploration, which makes investing time in side content consistently worthwhile in *Ghost of Yotei*.

### Sidequests with Heart and Impact

Regular sidequests, or *Tales*, also leave a significant impact. While their rewards typically comprise cash or cosmetics rather than grand armor sets, many of these short adventures are deeply touching.

One standout moment involved calming a baby bear with music and leading it safely down a mountainside. Another saw me helping a terrified father defend his wife from Oni Raiders as she gave birth in a nearby cave. Although some Tales only take about ten minutes, Sucker Punch does an excellent job of quickly endearing players to various NPCs.

I stumbled upon the latter quest while speeding along on horseback—a common occurrence in this game—and was delighted when the new parents named their daughter Atsu in my honor. In many games, NPCs feel static and just serve to fill the world with dialogue. While *Ghost of Yotei* does have its share of these, it also features characters who genuinely enrich its world.

Atsu’s fight isn’t simply about vengeance; it’s about survival in a harsh world. Many others, like the parents, share this struggle. Taking a break from hunting the heads of the Yotei Six to help them felt refreshing and rewarding.

### Repetitive Tasks with Tangible Benefits

Some tasks, such as bamboo strikes and bathing in hot springs, can become somewhat repetitive. However, maintaining these activities as you explore different regions offers real benefits: increased maximum health and spirit circles, which are invaluable.

Even on the standard difficulty, enemies are numerous and aggressive, with boss encounters especially posing serious challenges if you aren’t consistent with dodging and parrying. While expert players may breeze through these fights, I appreciated watching Atsu grow steadily stronger as I explored the world.

In summary, *Ghost of Yotei* masterfully balances a captivating open world with side content that feels meaningful, varied, and emotionally resonant. Whether through deeply personal sidequests, unique bounty encounters, or rewarding armor sets tied to ambitious Mythic Tales, the game keeps players engaged and invested long after the main story beckons.
https://www.dualshockers.com/ghost-of-yotei-great-side-quests/

How to find King’s Rock in Pokémon Legends Z-A

How to Find the King’s Rock in Pokémon Legends Z-A

The King’s Rock is one of several evolution items you can collect in Pokémon Legends Z-A. Knowing how to find this item will be beneficial as you progress through the game. After clearing the initial stages, you’ll need various evolution items, including the King’s Rock, to evolve certain Pokémon.

There are two main ways to obtain the King’s Rock: you can either purchase it from a vendor or earn it by completing a side quest. This guide will walk you through both methods.

How to Purchase the King’s Rock

To buy the King’s Rock (along with other evolution items), make your way to the Racine Construction building, located in the southeast part of the map. The easiest way to get there is by following the main route heading southeast. Pass through Wild Zone 2 and continue straight until you reach the edge of the map. At this point, turn right (which will be to your left on the map) and proceed straight ahead.

Once you arrive at Racine Construction, enter the building. Inside, you’ll find several vendors selling various evolution items. Speak with the vendor on your right, and you will have the option to purchase the King’s Rock. This vendor also offers other evolution items like the Metal Coat.

It’s worth noting that the King’s Rock may only become available for purchase after you progress further in the game, possibly during the post-game content. If you don’t see it right away, continue playing through the main story and check back later.

How to Obtain the King’s Rock by Completing a Side Quest

If you prefer not to buy the King’s Rock, you can earn it by completing the side quest titled Strike First to Make ‘Em Flinch (Side Quest No. 84). This quest becomes accessible after you’ve advanced significantly in the game.

The side quest is straightforward and involves battling challenges that will help you gain the King’s Rock along with other rewards. You can find this quest in the battle court located beneath the Quasartico Inc. building.

Additional Tips for Evolution Items

For trainers focused on evolving their Pokémon, don’t forget to visit the Stone Emporium. This shop offers many Mega Stones for purchase, which allow certain Pokémon to Mega Evolve during battle when holding these items.

With these options in mind, you’ll have everything you need to collect the King’s Rock and other evolution items as you continue your journey in Pokémon Legends Z-A.

https://www.destructoid.com/how-to-find-kings-rock-in-pokemon-legends-z-a/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-find-kings-rock-in-pokemon-legends-z-a

ShackStream: The Messenger on The Stevetendo Show! Episode 636

Tonight on The Stevetendo Show, we’re diving back into our playthrough of *The Messenger*. This game feels like a unique blend of old-school platforming, reminiscent of *Ninja Gaiden*, mixed with Metroidvania elements. This is my first time playing *The Messenger*, and so far, I’ve really enjoyed the experience.

One gameplay mechanic I especially like is the ability to jump between 8-bit and 16-bit graphics styles. It adds an engaging visual twist that keeps the gameplay fresh. However, one drawback I’ve noticed is the inability to attack upwards, which can be a bit frustrating at times.

In the last episode, we managed to find more music notes needed to unlock the music box inside the Tower of Time. Tracking down these keys has proven to be quite a challenge, but thankfully, we can save up our currency to pay for hints on their locations, which helps a lot.

It feels like we’re approaching the end of *The Messenger*, though I’ve been wrong about that in past playthroughs. Tune in at 5 p.m. PDT / 8 p.m. EDT to join The Stevetendo Show live for more adventures in *The Messenger*.

If you want to join the fun, head over to the Shacknews Twitch channel, where The Stevetendo Show streams every Monday, Tuesday, and Wednesday. Can’t make tonight’s show? No worries. You can catch Monday night streams at 6 p.m. PDT / 9 p.m. EDT. Monday will be a Shacker’s Choice night, and I’ll be playing *Crow Country* for the very first time.

Our *Donkey Kong Bananza* playthrough continues next week as well. The action is heating up, and you won’t want to miss it! Be sure to check out both the Shacknews Twitch channel and the Shacknews VODs YouTube channel to catch up on your favorite programs. Subscribing to the YouTube channel and following the Twitch channel is the best way to stay updated.

Also, if you haven’t heard, Shacknews has launched a new service called Shackmaps. Our team has curated guides through some of your favorite video games to help you avoid getting lost and improve your gameplay experience.

Looking ahead, keep an eye out for scary game streams on Monday nights throughout October. After that, *Super Mario Galaxy 2* will take over the Monday night slot, switching from Mario Kart Monday to Super Mario Monday.

Since we’re nearly finished with both *Donkey Kong Bananza* and *The Messenger*, expect new playthroughs to start soon on The Stevetendo Show. If we wrap up *The Messenger* this evening, I’ll share my thoughts on the game and discuss what might replace it in the rotation.

Keep sending in suggestions for games you’d love to see featured on The Stevetendo Show. If it’s on the Nintendo Switch 2 or the Nintendo Switch 2 Online service, it might just get a starring role!

Nintendo often adds new titles to their Switch Online service, so stay tuned for all the latest updates and content.

See you tonight on The Stevetendo Show!
https://www.shacknews.com/article/146366/shackstream-the-messenger-on-the-stevetendo-show-episode-636

Pokemon Legends: Z-A Ver. 1.0.1 patch notes

Game Freak has released the first patch for Pokémon Legends: Z-A as the game begins its rollout in territories around the world. While the update is small, it addresses an important aspect of the game’s core features.

**Pokémon Legends: Z-A Version 1.0.1 Patch Notes**

The patch notes for Pokémon Legends: Z-A Version 1.0.1 were posted today on the official Nintendo website. This update includes a single change:

– Added data required to use online features.

Though minor, this patch ensures players can access the game’s online functionalities smoothly. Be sure to update your game to enjoy the full experience!
https://www.shacknews.com/article/146368/pokemon-legends-z-a-ver-1-0-1-patch-notes

Sea of Thieves director Gregg Mayles leaves Rare after almost 37 years

A career spanning almost four decades came to an end at Rare this week, as longtime employee and Sea of Thieves director Gregg Mayles announced his departure from the company.

Mayles has been working at Rare for about 36 years and 10 months, during which he contributed to some of the studio’s most beloved franchises, including Donkey Kong Country, Viva Piñata, Battletoads, Banjo-Kazooie, and many others.

He shared the news of his departure in a post on social media this week, thanking fans for playing his games and expressing gratitude to his team for their unwavering support. In true creative fashion, Mayles crafted a lengthy and heartfelt rhyme dedicated to his many years at Rare.

This massive ditty was fitting, considering his career encompasses most of Rare’s greatest hits, as documented by his profile on MobyGames. Mayles began his journey with the studio in 1991, working on Battletoads. Over the years, he lent his talents to game design, art design, producing, and eventually directing a wide range of titles.

In the later stage of his career, Mayles took on the role of director for Sea of Thieves, Rare’s flagship live-service game. Now 17 seasons in, Sea of Thieves continues to thrive under the foundation laid during his leadership.

Gregg Mayles leaves behind a remarkable legacy that has shaped the history of Rare and influenced generations of gamers worldwide.
https://www.shacknews.com/article/146343/gregg-mayles-leaves-rare-sea-of-thieves-banjo-kazooie

Pokemon Legends: Z-A review: Lumiose City, je t’aime

Twelve years after the release of *Pokémon X* and *Pokémon Y*, we’re finally returning to the Kalos region with *Pokémon Legends: Z-A*. The newest entry in the mainline series and the second “Legends” title, PLZA reinvents the core battling system of Pokémon and introduces a vibrant cast of new characters. It’s a refreshingly fun adventure that’s strongly enhanced by the power of the Nintendo Switch 2.

### City of Lights

*Pokémon Legends: Z-A* is set entirely in Lumiose City, Pokémon’s Paris analogue. It’s here that players join Team MZ, a small group of Pokémon Trainers looking to maintain peace in Lumiose City. Together, you battle villainous foes and embark on a mission to solve the mystery of Rogue Mega Evolution, a phenomenon affecting the wild Pokémon that call Lumiose home.

The core cast of PLZA quickly became one of my favorite Pokémon ensembles in recent memory. They all have vastly different ambitions and backgrounds that led them to join Team MZ. Although they spend a significant amount of time bickering, there’s a genuine family feel to this small crew. Nearly every Main Mission involves at least one of Urbain/Taunie, Naveen, and Lida, and the game does an excellent job of fleshing them out.

This sentiment extends beyond Team MZ as well. Both visually and narratively, PLZA is packed with unique and interesting characters that jump off the screen. It’s this group of colorful NPCs that makes the story of PLZA so engaging. As the strange phenomenon of Mega Evolution continues to worsen, you slowly unfurl the mysteries of Lumiose City and its history.

*Pokémon Legends: Z-A* is, in many ways, a pseudo-sequel to *Pokémon X* and *Pokémon Y*. Fans of those 3DS games have an absolute buffet of references and narrative tie-ins to dig into here. I had a big grin on my face for many of PLZA’s reveals and climactic moments.

It was understandable to be a bit concerned when Game Freak announced that *Pokémon Legends: Z-A* would be entirely set in one city, especially given the expansive map featured in *Pokémon Scarlet* and *Pokémon Violet*. However, players should rest assured knowing that this is a fully realized Lumiose City. The small circular town from Gen 6 that you could explore in less than 20 minutes is now a sprawling metropolis filled with new structures and areas to explore.

Even as I eclipsed the 30-hour mark during my playthrough, I was still discovering new things and thinking to myself, “Huh, I didn’t know that was over there.”

### Mega Evolving the Formula

The introduction of Mega Evolution in *X* and *Y* kicked off a tradition of adding new gimmicks to every new generation of Pokémon games, but nothing quite matched the spectacle and competitive twist that Mega Evolving gave to the series. Thankfully, Mega Evolution is back in a massive way in *Pokémon Legends: Z-A*.

As players progress through the story, they’ll find a plethora of new Mega Evolved forms for Pokémon that previously didn’t have them, like Dragonite and Hawlucha. It felt great to be collecting Mega Stones again, and I was wowed by several of the new forms.

Mega Evolution is, of course, a battling mechanic, which brings me to the most significant change between *Pokémon Legends: Z-A* and all that came before it: real-time battles. The turn-based format is gone and has been replaced by an action system that demands quick reactions and a high volume of inputs.

Similar to some of the other Pokémon games of the Switch era, your trainer can walk around the field during a battle. Now, though, your Pokémon will follow you. With the new action system, you dodge attacks by physically getting out of the way before an attack reaches you. When dishing out your own moves, you have to consider field placement and the time it takes for a move animation to finish.

PP, which previously determined how many times a Pokémon could use a certain move, has been replaced by a cooldown timer, with stronger moves taking longer to become usable again.

The real-time battle system in *Pokémon Legends: Z-A* is simply awesome. It feels like the series has finally delivered on the fantasy of experiencing battles that play out like in the Pokémon anime. It also recontextualizes nearly every move in the game.

For example, moves like Protect and Detect have to be used quickly and in anticipation of an incoming attack. You’ll only have a brief window to give the command when an enemy opponent rears up for an attack, but it’s incredibly satisfying and rewarding to counter your opponent.

Moves like Bullet Seed and Flamethrower can be dodged by leading your Pokémon away from the incoming projectile. Do so fast enough and your opponent will be left wide open for a counterattack. There’s a sense of fluidity to it that makes every battle feel cinematic.

There will undoubtedly be players who yearn for the classic system, but if you can get on board with the new format, there’s a lot of fun to be had.

### Wild Encounters

This new real-time system also applies to your encounters with wild Pokémon while exploring. When you spot a creature going about its business, you can just chuck a Poké Ball at it to attempt to capture it. If you fail, it may attack you or flee, depending on its disposition.

This also means that you can find yourself in a situation where multiple Pokémon are attacking you at once. In one area, I got overwhelmed by a group of Pyroar and had to use the wide-reaching move Surf to dispatch multiple creatures at once.

The majority of Pokémon are found in Wild Zones, but not all of them. You’ll also spot them in trees, alleyways, and various lakes and manmade bodies of water. Some Pokémon can only be found on the rooftops of Lumiose City or during nighttime.

Alpha Pokémon have made their return, and these oversized creatures are still as scary as ever. Running away from a Pokémon that is trying to straight-up kill you simply never gets old.

### Night Life and the Z-A Royale

You’ll do the majority of your battling at night during the Z-A Royale. This city-wide tournament sees the best trainers battle in order to secure Points, which can eventually be redeemed for a Challengers Ticket. These tickets are then used to participate in Promotion Matches as you attempt to go from rank Z to A.

While in the designated area for the tournament, known as a Battle Zone, the classic philosophy behind Pokémon battle still applies: it’s on sight. If another trainer spots you, it’s time to fight. If another trainer sees you first, there will be a brief period at the start of the battle where you are unable to act, leaving your Pokémon open for an attack.

Because of this, you’re encouraged to use stealth and initiate the battle yourself, allowing you to get the first attack in. Points are earned by winning battles, but you can multiply your earnings by picking up Bonus Cards. These add an extra challenge to your battles and can yield a large sum of Points if completed.

Bonus Cards typically ask you to eliminate Pokémon using a certain move type, start a battle without being spotted, inflict a specific status condition, and so on.

Your performance in the Z-A Royale is directly tied to story progression, meaning that your promotion matches will become available after Main Missions are completed. It does take some of the competitive edge out of the “ranked tournament” aspect, and I outright disliked a component of this feature that I won’t get into here for spoiler reasons.

Still, it’s cool to see the characters they throw at you for Promotion Battles, and I liked that they were all actual NPCs that I could go find somewhere in the city.

I never once grew tired of battling in *Pokémon Legends: Z-A*. The decision to make them a designated activity during certain times of day helped fight off the fatigue that usually sets in after a while in traditional Pokémon games.

I was bummed out to learn that there are no Abilities in PLZA, as they add an important dynamic to battling and team-building.

Trainers will continue to generate within a Battle Zone until day breaks. That said, you’re also free to do other things during the night, if you so please. The day and night cycles are both timed, but you can rest on a bench to fast forward to either.

You have to watch the full sunset and daybreak animations every time they trigger, which does get a bit tiresome after a while, even though they’re pretty short.

### A Generational Leap

I played the Switch 2 Edition of *Pokémon Legends: Z-A* for my review, and it was a breath of fresh air after an entire generation of Pokémon games that suffered from performance issues on the base Switch.

PLZA runs at a high framerate in both TV and handheld mode. I noticed virtually no stuttering or slowdown during my entire playthrough, a stark contrast to *Scarlet/Violet* and *Pokémon Legends: Arceus*, which suffered performance issues so strong that it took away from my experience.

Even if you aren’t a specs junkie, you will appreciate the improved performance of *Pokémon Legends: Z-A* on Switch 2. There’s an added level of immersion when everything runs buttery smooth and you don’t have to look past constant hitches and textures popping in and out.

When fast traveling and exiting buildings, the game loaded so fast that I couldn’t finish reading the tip on the loading screen.

With all that being said, I’d still hesitate to call *Pokémon Legends: Z-A* a visual showcase. The game runs incredibly well, but it still has that rough look that has become synonymous with the 3D Pokémon games. There is still that aliasing effect that makes edges look rigid and unfinished.

The human characters cycle through the same handful of stiff animations. It gives the game a lower-budget feel (by AAA standards), which is a shame because we know how much of a money maker this franchise is.

### From Lumiose, with Love

*Pokémon Legends: Z-A* gave me just about everything I wanted from a new Legends game. It continues the trend of bucking series norms while maintaining the essence of what makes these games so special for fans.

I fell in love with these characters, and I’m excited to continue my adventure with them in the DLC. The new battle system feels like a watershed moment for the franchise, and I hope we see it again soon.

As a fan who always lamented the fact that we never got a “Pokémon Z” after *X* and *Y*, this return to Lumiose City is what I’ve been waiting over a decade for.

*This review is based on a Switch 2 code provided by the publisher. *Pokémon Legends: Z-A* launches on October 16, 2025, for Nintendo Switch and Nintendo Switch 2.*
https://www.shacknews.com/article/146331/pokemon-legends-za-review-score

Where to get the Wombo Combo Legendary Assault Rifle drop in Borderlands 4

There is no shortage of amazing Legendary Assault Rifles in Borderlands 4, but only the Wombo Combo also shoots elemental grenades alongside its spray of bullets. Unlike some of the other top-tier Legendaries in the game, it’s also easy to find the boss that drops the Wombo Combo. Here’s where and how to get it.

## How to Get the Wombo Combo Legendary Assault Rifle in Borderlands 4

The Wombo Combo is a possible drop from any of the bosses in the Rippa Roadbirds trio, located at the Saw’s Clench Ripper Drill site. You can find this site in north-central Carcadia Burn, the northwestern region of Kairos. The location is easy to reach, and once you’ve unlocked the Judgements Lapse Order Silo fast travel point, returning to the drill takes around a minute.

### Meet the Rippa Roadbirds Trio

The Rippa Roadbirds consist of three bosses:

– **Baby Grunt** – uses a Cryo shield
– **Gruntabulous Vork** – uses a Pyro shield
– **Lil Grunt** – uses a Shock shield

The Wombo Combo can drop from any of these Grunt bosses upon defeat. However, the challenge lies in defeating them. The Roadbirds tend to float above the arena, dropping bombs and other floating hazards while you’re also being attacked by trash mobs.

### Tips for Defeating the Rippa Roadbirds

With a proper build, none of their elemental shields are particularly difficult to break. However, getting caught by multiple bombs can quickly send you into Fight for Your Life mode. Patience and good positioning are key to overcoming these aerial threats.

### Farming the Wombo Combo

Farming the Rippa Roadbirds is pretty straightforward, but getting back to the Moxxi’s Big Encore slot machine quickly after each fight can be a hassle. The fastest route to the machine is to jump up and over the debris pile to the right of the drop-down into the arena. Here’s how:

1. Hop onto the sphere on the ground.
2. Jump onto the nearby rocks.
3. Finally, leap onto the pipes that lead over the rocks to the slot machine.

Once you master this path, you can restart the Rippa Roadbirds fight within 15 to 20 seconds. Although it’s a bit tedious, this method significantly speeds up farming.

### Chance and Additional Notes

In my experience, the Wombo Combo dropped twice in relatively short order while farming these bosses. Additionally, the Rippa Roadbirds are excellent for fast character leveling, so spending a couple of hours grinding them not only improves your stats but could also net you a few Legendary items.

One last thing to note: the Wombo Combo occasionally appears for sale at Maurice’s Black Market vending machine. With so many Legendaries in Borderlands 4, availability can be a crapshoot, but it’s worth checking the machine weekly—you might get lucky!

Good luck hunting down your Wombo Combo and adding this unique Legendary Assault Rifle to your arsenal!
https://www.shacknews.com/article/146170/where-to-get-the-wombo-combo-legendary-assault-rifle-drop-in-borderlands-4

Hearthstone: Across the Timeways hits the Rewind button in November

Whenever there are time-based shenanigans in Azeroth, it’s a safe bet that Chromie will be there. The Bronze Dragon has been tasked with protecting Azeroth’s timeline from any miscreants trying to mess with it.

The latest threat is the fearsome Murozond, which means Chromie will need to assemble a team for the next Hearthstone expansion, titled *Across the Timeways*. This expansion will see Chromie gathering 11 heroes from across Azeroth’s history—and its future.

These 11 heroes represent each of Hearthstone’s classes, coming together to stop Murozond from converging all timelines into the end of all life. Each hero carries the new **Fabled** keyword, which means they’ll add additional cards to your deck. These cards are designed to synergize with one another, allowing players to gradually build strong on-board effects.

Alongside Fabled, there’s a second new keyword introduced in this expansion: **Rewind**. Rewind is linked to various random effects and lets players re-roll if the outcome isn’t favorable.

Starting today, three Rewind cards are available to all Hearthstone players. One exciting example is the 8-Cost **Mister Clocksworth**, which summons two random Legendaries and allows you to Rewind up to three times.

Be on the lookout for other time-themed cards in *Across the Timeways*, such as the Demon Hunter’s **Timeway Warden**, which can imprison enemy minions for 10,000 turns, or the Warlock’s **Divergence** spells, which split a minion in-hand into two.

Stay tuned and prepare to dive into the twists and turns of time like never before!
https://www.shacknews.com/article/146153/hearthstone-across-the-timeways-release-date

This Week in Switch 2 – Pokemon Legends Z-A hands-on preview, Silksong review & Daft Punk x Fortnite

We are back with the latest episode of **This Week in Switch 2**, featuring a lively discussion on a variety of gaming topics. In this episode, we dive into TJ’s *Hollow Knight: Silksong* review, Donovan’s hands-on preview of *Pokemon Legends: Z-A*, Fortnite’s recent Daft Punk event, Nintendo Music’s latest additions, and the news of another Xbox price increase.

Be sure to check out TJ’s detailed *Hollow Knight: Silksong* review and Donovan’s insightful *Pokemon Legends: Z-A* preview articles for a closer look at these exciting titles.

**This Week in Switch 2** is our new weekly format that allows all Shacknews staff members to share their opinions on the Nintendo Switch 2 hardware, games, and operating system. Instead of rushing to publish reviews-in-progress, we are taking our time with both the Nintendo Switch 2 and *Mario Kart World* to provide you with thorough and useful review content.

With this series, we keep you updated by sharing our latest impressions of the console as we continue our review work. Plus, we’ve expanded the availability of the show by releasing the podcast in audio format on your favorite platforms.

You can now catch **This Week in Switch 2** on Spotify, iHeartRadio, Amazon Music/Audible, Player FM, Podchaser, and Apple Podcasts. Keep an eye out for new episodes and enjoy listening on the go!

We’ll be back next week with another episode, so stay tuned by following our [This Week in Switch 2 topic page](#).

Have any questions or topics you’d like us to cover in the next episode? Let us know in the Shacknews Chatty comment thread below!
https://www.shacknews.com/article/146072/twis-2-podcast-episode-18-pokemon-silksong