Restaurant Tycoon 3: Drive Thru guide

**Restaurant Tycoon 3 Drive Thru Update Guide**

*Restaurant Tycoon 3* is a popular tycoon simulation game developed by Ultraw Games. In this engaging title, you get to open your own restaurant and build the best food chain on the server. With its latest update, the game has introduced an exciting new feature — the Drive Thru!

### What is Drive Thru in Restaurant Tycoon 3?

On November 2, 2025, *Restaurant Tycoon 3* launched a major update featuring the Drive Thru. This new element allows players to spawn cars on their plot and deliver food directly to them, adding a fresh layer of strategy and interaction to your restaurant empire.

Since the core gameplay focuses on growing and managing your tycoon business, the Drive Thru feature is a valuable addition that lets you serve more customers efficiently.

The developers have also introduced two new staff members called “Operators,” who are dedicated to managing the Drive Thru. Upgrading these Operators to their maximum levels is key to maximizing the potential of this feature.

Additionally, players can redeem exclusive in-game rewards by using the latest promo codes.

### How to Use the Drive Thru Feature in Restaurant Tycoon 3

Follow these simple steps to utilize the Drive Thru feature in your restaurant:

1. **Purchase the Drive Thru Upgrade**
First, go to the “Upgrades” section in the game menu and buy the Drive Thru upgrade.

2. **Build Your Drive Thru Path**
Enter build mode and click the “Drive Thru” option. You will have access to seven different components to create a path on your plot, which will facilitate the take-away service.

3. **Design the Road Layout**
– Use the **Entrance** segment to mark the start of your Drive Thru road.
– Incorporate **Straight lanes** and **Turn lanes** to customize the path customers will follow.

4. **Set Up Service Blocks**
There are two types of Service blocks you need:
– The **Receiver** block: where customers place their orders, positioned immediately after the Entrance.
– The **Take-away window**: placed preferably near your kitchen to speed up food delivery.

5. **Manage Waiting Area for Cars**
After placing an order, cars will wait near the takeaway block marked with a “Stop” sign.

6. **Place the Drive Thru Window**
Purchase the Drive Thru window from build mode and place it next to the stop point. This window allows your Operators to deliver food to customers efficiently.

7. **Mark the Exit**
Finally, add the **Exit** segment to mark the Drive Thru’s exit point for vehicles.

### Tips for Success

– Upgrade your **Operators** to their highest level for faster and smoother service.
– Position the takeaway window close to your kitchen to reduce delivery time.
– Experiment with different path designs to optimize customer flow.

### Frequently Asked Questions (FAQs)

**Q: When is the next update for Restaurant Tycoon 3 coming out?**
A: The next update is scheduled for November 7, 2025.

**Q: How many components are included in the Drive Thru feature?**
A: There are seven different Drive Thru components available in build mode.

**Q: How do I purchase the Drive Thru feature?**
A: The Drive Thru upgrade can be bought from the “Upgrades” section in the game menu.

For more tips on getting started, don’t miss our [Beginner’s Guide to Restaurant Tycoon 3](#) to make the most of your first few hours in the game.

*Edited by Adarsh J Kumar*

*Don’t forget to check out our latest Roblox codes for 2025 to unlock exclusive in-game rewards!*
https://www.sportskeeda.com/roblox-news/restaurant-tycoon-3-drive-thru-guide

ROG Xbox Ally and ROG Xbox Ally X: The long-awaited Xbox handheld is almost here

Late last week, I attended an ASUS preview event for the ROG Xbox Ally and ROG Xbox Ally X. I spent a little over an hour with both products, focusing most of my playtime on the ROG Xbox Ally X.

The ROG Xbox Ally and the ROG Xbox Ally X truly feel like the long-awaited Xbox handheld that people have been clamoring for over many years. With so many handheld devices already supported in the current console ecosystem, it can be tough to decide on yet another handheld—especially with the upcoming Switch 2, PlayStation Portal, and the Steam Deck all vying for attention.

Even the original Switch still boasts a plethora of games confirmed for it, which has led many to hesitate on purchasing the Switch 2 until more exclusives are released for Nintendo’s latest console.

Handheld consoles have been my major timesink since I was young, but over the years, many devices have felt less than optimal for extended play sessions—often leading to aching hands or sweaty palms. Getting my literal hands on the ROG Xbox Ally X felt incredibly natural. The contours and shaping fit perfectly. It seemed as if ASUS had taken an Xbox Wireless Controller’s grips and placed them onto the ROG Ally to create the ROG Xbox Ally.

Having tried the Steam Deck before, I initially liked its handling, but I was hesitant because I knew my hands would likely cramp or ache due to its grip shape. I remember needing to switch hands every few minutes because of its unwieldiness. With the ROG Xbox Ally X, however, it felt comfortable—nice to hold for longer periods without fatigue.

The first game I tried on the ROG Xbox Ally was *Hades*. Although I had never played it before, it ran extremely smoothly, allowing me to keep pace with the enemies, projectiles, and environments throughout each room I completed.

On the ROG Xbox Ally, available games included *Hades*, *Hollow Knight: Silksong*, *Balatro*, and *Tony Hawk’s Pro Skater 3 + 4*—mostly less graphically intensive titles. I attempted to launch *Hollow Knight: Silksong*, but Wi-Fi issues at the event prevented me from getting it running. This was unfortunate since I have over 80 hours in *Silksong* and was eager to see how it would perform compared to the Nintendo Switch 2.

Moving on to the ROG Xbox Ally X, the available titles included *Doom: The Dark Ages* and *Clair Obscur: Expedition 33*, both more graphically demanding games.

Initially, *Doom: The Dark Ages* experienced stuttering and lag. However, after tweaking a few settings—turning off ray tracing and path tracing—it ran excellently. I’m not particularly obsessive about frames per second or graphical fidelity, but it was impressive to see a recent *Doom* entry running steadily at 120 FPS in my hands. Honestly, my eyes probably wouldn’t have noticed much difference if I had opted for 60 FPS instead.

For comparison, I played *Pokémon Unite* for hundreds of hours before discovering I was actually playing it at 30 FPS, not the 60 FPS many players enjoyed.

Next, I tried *Expedition 33* on the Ally X. I ran around quickly, skipping dialogue where possible, to reach an early one-on-one fight scenario and test the timing of the counter mechanic—a feature known to be challenging on handhelds due to timing precision.

Getting accustomed to the gameplay mechanics and parries, I tackled the fight again and landed counters with impressive precision—including a triple counter during an enemy onslaught. The timing had little margin for error, yet I was able to seamlessly decipher my foe’s openings.

The ROG Xbox Ally X excels and shines in its lightweight design, handling, grip, contours, and grooves—making it well-suited for extended play sessions. Its large battery life also supports longer usage without interruption. Physically, it represents a massive upgrade from the original ROG Ally and even the ROG Ally X, primarily due to these ergonomic improvements.

Additionally, the Ally X can be connected to a large television screen for console-style play, although I only had the chance to experience it in handheld mode during the event.

Overall, the ROG Xbox Ally X feels like the handheld Xbox fans have been waiting for, blending powerful performance with thoughtful, comfortable design.
https://www.shacknews.com/article/146353/rog-xbox-ally-preview