EXCLUSIVE: Hollywood’s New Nastiest Divorce Set to Turn Ultra-Ugly With A-List Actor Poised to Unleash ‘Grim Truths’ About Marriage to Feisty Singer

Nov. 8 2025, Published 12:00 p.m. ET Lily Allen’s searing new album may have reignited her career – but insiders tell RadarOnline.com it could also trigger an ugly public feud with her ex-husband, Stranger Things star David Harbour, who is said to be preparing to “set the record straight” about their marriage. The 40-year-old singer’s record West End Girl – hailed as a “stunning divorce album” – lays bare her four-year marriage to Harbour, 50, with brutal lyrics hinting at infidelity, betrayal and emotional manipulation. Harbour Ready to Speak Out While Allen insists the songs blend fiction and reality, those close to the couple say Harbour feels humiliated and is now ready to “fight back” and “give as good as he’s got from Lily.” A source close to the actor said: “David’s had enough. He’s kept quiet while everyone labels him the bad guy, but that silence won’t last forever. Those around him say he’s ready to speak out – and what he has to share could completely rewrite the story of their marriage. It could come in the form of a tell-all interview or even a book, and Lily needs to watch out.” Another insider added: “Lily’s inner circle think she might be pushing her luck. The album’s been a massive hit, but if David decides to hit back with his side, the consequences could be explosive. He feels he’s been painted as the villain – and he’s gearing up to clear his name.” Songs Stir Controversy The controversy has erupted after Allen released West End Girl last week, her first album in seven years, featuring songs that many listeners interpreted as direct attacks on Harbour. On Madeline, she sings about discovering messages from another woman, accusing her husband of keeping their alleged affair confined to “hotel rooms” and “out of the open.” Allen later clarified “Madeline” is a “fictional character,” but costume designer Natalie Tippett, 34, has since identified herself as the inspiration for the song, saying it was “a little bit scary” to see her life reflected in the lyrics. Allen Maintains Perspective In interviews, Allen has insisted she no longer feels confused or angry. When asked if her new album is a “revenge” record, Lily said: “It isn’t. I mean, I wrote this record in 10 days in December and I feel very differently about the whole situation now. We all go through breakups and it’s always f—— brutal. But I don’t think it’s that often that you feel inclined to write about it while you’re in it. “That’s what’s fun about this record – it’s viscerally like going through the motions. At the time, I was really trying to process things and that’s great in terms of the album, but I don’t feel confused or angry now. I don’t need revenge. It’s not a cruel album. I don’t feel like I’m being mean. It was just the feelings I was processing at the time.” Harbour Blindsided by Album But sources say Harbour was blindsided by the release. One Hollywood insider said: “David was aware Lily was writing about their split, but he didn’t expect it to be this personal – or for people to think every word was aimed at him. He’s been furious ever since, and now he’s warning friends that if she keeps pushing, he’ll share things that could seriously damage her image.” Allen and Harbour split last year after she accused the actor of having multiple affairs, including a three-year relationship with Tippett. Despite the bitter tone of the singer’s new record, Harbour was recently spotted with Allen’s daughters from her previous marriage – Ethel, 13, and Marnie, 12 – at a theme park in Orlando, Florida, suggesting a fragile truce may exist behind the scenes. But the tension between them is palpable. Another source said: “They’re doing their best to stay polite for the kids’ sake, but tensions are running high. David’s friends say he’s finished keeping quiet – and if he decides to speak, it could completely shatter the picture Lily’s painted with this record.” West End Girl has already topped the UK iTunes charts and been streamed more than eight million times on Spotify. But those close to Allen say that with Harbour “poised to speak his truth,” the real drama of Hollywood’s latest nastiest divorce may be yet to come.
https://radaronline.com/p/hollywood-nastiest-divorce-lily-allen-david-harbour-cheating-allegations-album/

EXCLUSIVE: Huge Music Icon Sparks ‘Death’s Door’ Fears by Axing Shows After Threat — As He Battles ‘Extreme Exhaustion and PTSD’

Nov. 7 2025, Updated 7:05 p.m. ET Morrissey has sparked serious concern among fans after canceling his entire South American tour, with insiders telling RadarOnline.com the former Smiths frontman could be “at death’s door” as he battles extreme exhaustion and PTSD from a death threat made against him earlier this year. The 66-year-old singer had been due to play a string of concerts across Buenos Aires, São Paulo, Santiago, Lima, and Bogotá between November 8 and November 22 as part of his Nude tour. Shows Abruptly Canceled Due to Exhaustion But venues abruptly announced this week the shows had been called off, citing exhaustion. Bosses at Argentina’s Movistar Arena told fans: “We inform the public that, due to extreme exhaustion of the artist, Morrissey’s tour of Latin America will not take place, including the show scheduled for November 8th at the Movistar Arena in Buenos Aires.” A source close to the tour said: “Morrissey’s been working himself into the ground. He’s completely exhausted, both physically and mentally. Those around him were really scared – pulling the plug on the shows was probably the only way to stop things from getting worse, as there were worries he was at death’s door if he didn’t take time out for himself.” Previous Cancellations and Threats The cancellations follow two scrapped performances in Mexico City and Zapopan last week, also blamed on exhaustion. Promoters OCESA confirmed both shows had been pulled just hours before he was due to take the stage. “We are informing the public in Mexico City and Guadalajara that, due to the artist’s extreme exhaustion, Morrissey’s concerts… have been cancelled,” they said in a statement. It’s the latest in a series of health and safety crises for the How Soon Is Now? hitmaker. In September, Morrissey abruptly canceled two US dates in Connecticut and Boston after a “credible threat” was made against his life. A statement shared on his official Facebook account read: “In recent days, there has been a credible threat on Morrissey’s life. Out of an abundance of caution for the safety of both the artist and audience, tonight’s engagement at Foxwoods has been cancelled.” Ongoing Strain and Mental Toll Police later confirmed a 26-year-old man from Ottawa had been arrested and charged with making threats toward the singer on social media. The man has since been released on bail under strict conditions, but sources say the ordeal deeply affected Morrissey. “He’s been on edge ever since the threat,” said a friend of the musician. “It really rattled him. Even during the Ottawa show that followed, you could tell his confidence had been shaken – he just didn’t seem like himself.” In October, he was also forced to scrap shows in Turkey after backlash over his support for Israel, while over the summer he canceled a Stockholm concert, claiming he had “zero music industry support.” Writing on his official site Morrissey Central, he said: “We pray to God that someone, somewhere can help us reach Sweden, Norway, Finland, Iceland, Denmark… where we have thousands upon thousands of friends, yet absolutely zero music industry support.” Exhaustion, Hospitalization and Breaking Point A music industry insider said: “Morrissey’s at a breaking point. The nonstop touring, the stress, the backlash – it’s worn him down. He keeps pushing forward, but it’s obvious his body and mind can’t take much more.” Morrissey was also recently hospitalized with a severe sinus infection, forcing the cancellation of several California dates. “People don’t realize how much he’s given over the years,” said a longtime collaborator. “He’s in his sixties now, still touring nonstop and doing it mostly on his own. At this point, he’s running purely on determination and whatever energy he has left.”
https://radaronline.com/p/morrissey-cancels-shows-death-threat-ptsd-exhaustion/

Makers of 120 Bahadur launch customised ‘My Stamp’ honouring Rezang La War memorial; unveiled by Rajnath Singh ahead of battle’s 63rd anniversary

In a heartfelt tribute to the courage and sacrifice of Indian soldiers, the makers of the upcoming war epic **120 Bahadur** have launched a special customised ‘My Stamp’ dedicated to the Rezang La War Memorial. The stamp, unveiled by Hon’ble Raksha Mantri Shri Rajnath Singh Ji in New Delhi, commemorates the valour of the 13th Battalion, Kumaon Regiment of the Indian Army—the heroes of the historic Battle of Rezang La.

### Customised ‘My Stamp’ Honours Rezang La War Memorial

The unveiling ceremony was attended by Shri Jitendra Gupta, Director General Postal Services, along with the film’s team—director Razneesh ‘Razy’ Ghai, producers Farhan Akhtar, Ritesh Sidhwani, Amit Chandrra, and actor Arhan Bagati. Together, they released the customised My Stamp issued by the Department of Posts, marking a symbolic gesture of remembrance ahead of the 63rd anniversary of the 1962 battle.

Situated in Chushul, Ladakh, the Rezang La War Memorial stands as a solemn tribute to the indomitable spirit of the soldiers who made the ultimate sacrifice in the 1962 India-China war. The newly unveiled stamp captures this legacy, celebrating their unmatched courage and ensuring their heroic deeds continue to inspire generations.

### 120 Bahadur: Celebrating Extraordinary Bravery

**120 Bahadur** brings to life the extraordinary story of Major Shaitan Singh Bhati, Param Vir Chakra awardee, portrayed by Farhan Akhtar. The film chronicles his leadership and the steadfast bravery of his men as they stood their ground in one of India’s most defining military moments.

Directed by Razneesh ‘Razy’ Ghai and produced by Ritesh Sidhwani, Farhan Akhtar (Excel Entertainment), and Amit Chandrra (Trigger Happy Studios), **120 Bahadur** is slated to release in cinemas on **November 21, 2025**. The film’s stirring tagline—“Hum Peechhe Nahin Hatenge”—echoes the immortal spirit of those who defended the nation with unwavering resolve.

**Also Read:** Rajasthan MLA Seeks Tax-Free Status for 120 Bahadur, Pens Letter to CM Bhajan Lal Sharma
**More Pages:** 120 Bahadur Box Office Collection

**Stay tuned for more updates on Bollywood News.**
https://www.bollywoodhungama.com/news/bollywood/makers-120-bahadur-launch-customised-stamp-honouring-rezang-la-war-memorial-unveiled-rajnath-singh-ahead-battles-63rd-anniversary/

LEGO The Legend of Zelda set coming in 2026

Nintendo Partners with LEGO for New The Legend of Zelda Set Arriving in 2026

Nintendo has teamed up with LEGO once again, this time to bring fans a brand-new set based on the iconic series, The Legend of Zelda. The upcoming LEGO set is scheduled for release in 2026 and will feature the beloved Hero of Time, Link.

Earlier today, Nintendo teased fans with a sneak peek of the new Zelda LEGO set through a video shared on social media. This first look reveals the new LEGO Link figure, showcasing the blond protagonist in his classic green tunic and hat. The figure comes equipped with the signature Master Sword and Hylian Shield, accompanied by a fairy floating nearby.

This is set to be the second LEGO set inspired by The Legend of Zelda franchise. Last year, LEGO launched a set centered around the Great Deku Tree, which included minifigures of both Link and Princess Zelda. Beyond Zelda, LEGO has also released sets featuring other Nintendo favorites such as Mario, Bowser, and Donkey Kong.

Although Nintendo has provided a link to the official LEGO store page for this collaboration, it currently leads to an error code. Details about what additional elements will be included in the new set, apart from the new Link figure, remain under wraps for now.

Fans will have to wait for further announcements to learn more about this exciting LEGO and Nintendo partnership. Stay tuned for updates as we get closer to the 2026 release!
https://www.shacknews.com/article/146778/lego-legend-of-zelda-2026

Lumines Arise review: Hip to make squares

Enhance has been making games for many years, but the team cemented its place on the gaming map with its unique blend of puzzle gameplay and stirring musical accompaniment. *Tetris Effect* remains a generation-defining reinvention of a classic franchise, and with that success under its belt, Enhance has now given the same treatment to *Lumines*.

## Making the Beat Drop

*Lumines Arise* follows much of the same formula that made *Tetris Effect* so memorable, delivering both a captivating puzzle game and a sublime musical journey. The gameplay revolves around creating 2×2 squares of the same pattern and keeping as much of the board clear as possible. Like the best puzzle games, the speed and intensity increase as the game progresses.

In Journey Mode, players navigate through five different sections, each requiring a certain number of squares to advance. While the early stages start off easy, by the fourth or fifth section, the available space shrinks considerably, ramping up the challenge.

While the puzzle mechanics are engaging on their own, *Lumines Arise* follows in *Tetris Effect*’s footsteps by wrapping the gameplay in breathtakingly beautiful visuals. The backgrounds feel immersive and diverse, featuring locations such as a remote beach, a snowy cabin, a tropical rainforest with head-bopping chameleons, a neon-lit bustling metropolis, and much more. Each stage is constantly active, moving in sync with the music—making it easy to get lost in the beat, occasionally to the point that your focus slips.

Even on Easy difficulty, *Lumines Arise*’s Journey Mode will test players, especially those unfamiliar with the Lumines formula who might assume making squares is a simple task.

## Visuals and Accessibility

While most stages balance visuals and gameplay beautifully, a few—like Mirror Ball and Digital Human—go heavy on dazzling effects. Although impressive, these can become distracting or overwhelming. Thankfully, *Lumines Arise* offers a comprehensive set of accessibility options to make the experience more comfortable.

These options allow players to reduce the intensity of visual effects, which can be especially helpful when playing in VR mode. Other modifiers help ease gameplay stress, such as toggles for automatic block dropping and a full No Fail option. Players can also adjust camera distance to minimize the visual impact of the playing field, aiding those sensitive to sensory overload.

Additionally, there are specific toggles to disable spiders and snakes for players with related phobias. Despite these extensive options, the game appropriately presents a photosensitivity warning at startup to inform players about the visual intensity they may encounter.

## Modes and Multiplayer

The core experience centers on Journey Mode, but *Lumines Arise* offers other ways to enjoy the game. Missions challenge players with specific objectives—whether clearing squares within a limited number of moves or more unconventional tasks. Some missions introduce playful twists, like falling towers or Tetris-shaped pieces, offering a fun nod to Enhance’s previous puzzle hit.

Multiplayer adds another layer to the experience, though with a limited selection of modes. The primary competitive mode, Burst Battle, tasks players with clearing as many squares as possible while sending garbage blocks to their opponent. Each player can customize their background and music track for a personalized match.

Another multiplayer option is the Leaderboard League, which features Time Attack challenges and a mode called Dig Down, where players race against a rising tide of blocks. While enjoyable, the multiplayer modes are somewhat limited and may lose their appeal over time.

What stands out about *Lumines Arise*’s multiplayer, and the game overall, is the strong sense of community it fosters. Weekend events gather the entire player base to participate in multiplayer challenges of their choosing. Every completed game contributes toward a worldwide goal—such as gathering Light to construct a giant Vision construct—with everyone earning rewards to customize their Pon avatar.

The multiplayer hub, main menu, and even Journey Mode endings all celebrate the players. NPC Pon avatars of everyone who has logged into the game appear throughout the menus, dancing and partying to the festive soundtrack.

## The Soundtrack: A Defining Feature

Music is undoubtedly *Lumines Arise*’s defining element. Composed by Hydelic, the soundtrack offers a parade of genres including techno, house, rap, and LoFi beats. The music perfectly complements the game’s moving Timeline, which erases completed squares, as well as the dynamic backgrounds.

Players aren’t required to play strictly to the beat—instead, the beat flows with them. When the music speeds up, so does the Timeline, adding a toe-tapping challenge that keeps gameplay exciting.

## Press Play

Like *Tetris Effect* before it, *Lumines Arise* is as much a musical experience as it is a puzzle game. Without its series of banger tracks, the game wouldn’t work half as well. Fortunately, *Lumines Arise* delivers on all fronts, making for an entertaining Journey Mode and engaging multiplayer sessions.

Enhance also offers a Playlist mode, allowing players to curate their favorite songs and backgrounds—a welcome feature for those who enjoy personalizing their experience.

As someone who has traditionally been more of a *Tetris* fan and less drawn to the *Lumines* series, I can confidently say *Arise* is an absolute triumph. Its visuals are among Enhance’s best, blending the strengths of both Unity and the company’s proprietary Synaesthesia Engine.

The game is wildly fun and unexpectedly challenging at times, but above all, it’s a relaxing pleasure. So sit back, let the visuals wash over you, and, most importantly—let the beat drop.
https://www.shacknews.com/article/146765/lumines-arise-review-score

Red Fort Blast: Celebrities flood social media with heartfelt condolences

A day after the shocking blast near the Red Fort in New Delhi, the country continues to grapple with the tragedy that claimed multiple lives and left several injured. According to initial reports, the explosion occurred near a crowded tourist stretch close to the Lahori Gate entrance, triggering panic across the area.

Emergency responders and security teams swiftly evacuated the vicinity, with authorities launching a full-scale investigation into the attack. The incident has drawn widespread grief and condemnation, with citizens and public figures expressing solidarity with the victims and their families.

### Red Fort Blast: Celebrities Flood Social Media with Heartfelt Condolences

Members of the Indian film industry have taken to social media to voice their sorrow and support. Celebrities like Priyanka Chopra Jonas, Raveena Tandon, Ayushmann Khurrana, Sidharth Malhotra, Ishaan Khatter, Sonu Sood, Thalapathy Vijay, Nimrat Kaur, Karan Tacker, Neha Sharma, and others shared their condolences, extending help to the victims and their families during such difficult times.

Social media quickly turned into a space of collective grief and support, reflecting the nation’s unity in the face of tragedy.

**Bollywood News Live Updates**
https://www.bollywoodhungama.com/news/bollywood/red-fort-blast-celebrities-flood-social-media-heartfelt-condolences/

Crisol: Theater of Idols isn’t shying away from its horrific religious themes

Back at Tokyo Game Show in September, I had the chance to sit down with David Carrasco, the CEO and co-founder of Vermila Studios and the executive producer on the upcoming *Crisol: Theater of Idols*. The game is a survival horror first-person shooter that leans heavily on both survival and horror elements.

*Crisol* takes place on the Island of Tormentosa in Hispania, a nightmarish version of Spain, tainted by corrupting religion and a blood curse that fuels your weapons and health.

### A Blumhouse Games Beat

Over the last two years, I’ve found myself covering several titles associated with Blumhouse Games. At Summer Games Fest 2024 in LA, I spoke with some of the team behind the high school-set *Fear The Spotlight* when the new publisher made a big splash entering the gaming industry. Since then, I’ve also interviewed the creators of *The Eyes of Hellfire*, a gothic Irish multiplayer game.

As a big horror fan, I’m by no means complaining. In fact, I’ve been continually impressed by how unique and singular each game signed by Blumhouse feels, despite all existing within the same broader genre.

### Finding Vision Through Culture

When I asked Carrasco why the Hollywood-based publisher sought out his and his peers’ games, he explained:

> “I’m not Blumhouse, I cannot speak for them, but I think what is really important for them is that you have vision. That you are not just making a game, but that your game tries to explain something and has an essence.”

Regarding how a developer achieves this, Carrasco added:

> “In many cases, you speak from what you know, and we know Spanish folklore.”

*Crisol* goes beyond folklore to explore the scars left by Spain’s complex relationship with religion — from Paganism to Catholicism. This historical tension is represented in-game through two fictionalized groups: the “religion of the sun” and the “cult of the sea.”

### Navigating Controversy with Creative Freedom

In an era when games across the globe are getting canceled mid-production due to the “increasingly intense” US political climate, I asked Carrasco if convincing a publisher to support a game with potentially controversial themes inspired by real political and religious history was difficult.

He explained:

> “We discussed [with Blumhouse] that it was [inspired by] Spanish folklore, but you didn’t need to know anything about it. That it would be interesting to you even if you didn’t study Spanish history.”

While Blumhouse was receptive to this pitch, Carrasco noted that not every publisher shared the same openness.

> “Some publishers that we visited, they either wanted to remove some of it or they were wondering whether someone that didn’t have that connection would be interested [in the game].”

This part of the pitching process frustrated Carrasco. He pointed out that many games successfully invite players to overcome cultural hurdles through engaging gameplay, style, or unique premises.

> “Some people don’t know anything about Samurai or Japanese culture,” he said, “but then you play and you get excited about it, because it’s so exotic, so unique, and different.”

Carrasco sees this as an opportunity for players to learn about different cultures by immersion:

> “It’s a way to introduce — in our case, this is not Spain. It’s a completely twisted [version of the country], but there’s a lot of Spanish flavor there. We’ve taken a lot of things from different eras, regions, and art styles, so it can give you that glimpse, that idea of ‘Oh, I would like to know more about this. Where did it come from? Maybe I can visit Spain sometime and discover the cathedrals and how they connect with the *Crisol* version.’”

### Connected to Faith: World and Art Design

Some of the influences Carrasco mentioned can be spotted quickly by watching the trailer or playing the demo. The first-person horror and monsters stalking you clearly channel *Resident Evil*, while the shooting and light stealth mechanics draw inspiration from the highly animated *Bioshock*-style gunplay and immersive sim elements.

Curious about deeper inspirations behind *Crisol*’s unique world design, I asked Carrasco about specific parts of Spanish history or folklore that helped shape the game.

> “In terms of art design, we really wanted to have coherence,” he said. “Sometimes you play games that are a lot of fun, but you notice that they didn’t invest that same amount of time or effort in the art direction. One thing doesn’t feel connected to the rest of the environment, or you think, ‘Why is this person dressed like that?’”

To avoid that, the team committed to crafting cultures and locations that felt natural and internally consistent.

> “We really put in a lot of effort creating a coherent, structured art direction. In Tormentosa, there’s the Cult of the Sea, so everything has that sea connection — either in color, shape, or decorations — and you don’t feel like anything is out of place.”

However, Carrasco quickly highlighted that the game’s title reflects its design philosophy:

> “*Crisol* means crucible, like a place where you mix a lot of things. We mixed a lot of elements from different places in Spain, but we didn’t want them to feel like, ‘Oh, this cathedral doesn’t belong here,’ so we spent a lot of time and effort making it kind of natural.”

### It’s in the Blood: A Singular Gameplay Mechanic

Most of *Crisol*’s gameplay elements have clear inspirations, but one feels wholly original: in *Crisol*, your blood acts as both ammunition and health.

Unlike other survival horror games where you scavenge for ammo, here if you run out of shots in your gold-encrusted shotgun, you can transmute a chunk of your health bar into bullets and hope to land a clean hit on the monsters approaching.

Occasionally, you’ll find rotting corpses in the streets, some fresh enough to absorb their hemoglobin — presumably — restoring your health and allowing redistribution into your weapons.

This creates a fascinating risk/reward balance that consolidates health and ammo management into a single resource, forcing players to make tough decisions.

Carrasco described the thought process behind this mechanic from two directions.

> “First, survival horror games have slowly become less survival and more action. They give you a lot of ammunition, your weapons become more powerful, and you don’t feel that the horror is very challenging. The creatures that attack you, you can defeat them sooner or later.”

He elaborated:

> “By adding that blood mechanic, you always have to concentrate on how much health you have, which weapon is best for each enemy type, or how many enemies you have on screen and how to approach the situation.”

Beyond gameplay, the team was drawn to the mechanic’s symbolic power and narrative integration.

> “The more religious aspect of it is how you sacrifice your blood to your god to be able to defeat the enemies.”

Carrasco likened creating ammo to a sacrament:

> “You are taking your blood and making it divine, so then it becomes a weapon that can defeat the monstrosities attacking you.”

### Reveling in Rare Reliquaries

Layering religious imagery on gameplay mechanics to build atmosphere is a recurring theme in *Crisol*, often discovered naturally through the team’s research.

This is especially evident in the game’s ostentatious weaponry. At first, your revolver or shotgun looks relatively ordinary. However, once the religious soldier you play as infuses his blood into a gun, it becomes encrusted with jewels and a golden finish reminiscent of a 16th-century religious scepter.

Carrasco shared the real-world inspiration behind this transformation:

> “Once we started digging into religious history, we discovered a lot about saints and how they preserve relics.”

Your weapons function like reliquaries — containers for the divine. In reality, reliquaries often hold remains of saints or objects owned by them, crafted from materials such as gold, ivory, and rare woods.

> “They use the same materials as reliquaries — gold, ivory, very expensive wood — and that contrasts with the weapons you find. Then the blood is what is divine, so it holds a divine element inside.”

### Meaningful Religious Imagery

This isn’t religious imagery used merely to court controversy or grab headlines. Vermila Studios appears genuinely invested in exploring religious ideas through gameplay and worldbuilding.

The result is a game that feels authentic to the region while willing to comment thoughtfully on its history and culture.

I can’t wait to see where *Crisol: Theater of Idols* takes these ideas when it releases.

*This preview is based on a PC demo played on-site at Tokyo Game Show in Japan. The final product is subject to change.*
https://www.shacknews.com/article/146730/crisol-theater-of-idols-isnt-shying-away-from-its-horrific-religious-themes-and-that-is-what-makes-it-so-interesting

Kingdom Come: Deliverance 2’s Mysteria Ecclesiae is a fitting end to a superb game

Kingdom Come: Deliverance 2 is one of those rare games that feels like it has been around forever. In reality—and somewhat shockingly—Warhorse Studios’ Bohemia-based role-playing game was only released in February of this year. Our own Sam Chandler gave the game a glowing review, and it has since been followed up by two excellent DLCs of differing scale and scope.

The first DLC, *Brushes with Death*, focused on a heartfelt story quest, while *Legacy of the Forge* introduced a new home and business for Henry, allowing him to follow in his father’s footsteps as a blacksmith. It has been an excellent run, with *Kingdom Come: Deliverance 2* undoubtedly securing its place alongside the other big hitters in the Game of the Year conversation.

But does the latest DLC, *Mysteria Ecclesiae*, keep the quality flowing? As the final DLC for *Kingdom Come: Deliverance 2*, hopes are high that it will be the cherry on top of what has already been a rather wonderful cake.

### A Dangerous Mystery at Sedletz Monastery

In *Mysteria Ecclesiae*, Henry finds himself embroiled in a mystery as dangerous as any he has faced to date. He is asked to accompany King Wenceslaus’ physician, Albich, to a monastery and assist him however he can. Upon arrival, they discover that the monastery has been struck by a mysterious illness, sparking fears that they may be dealing with the plague.

While Albich and others focus on treating those afflicted by this enigmatic malaise, Henry must explore the monastery, delve into the lives of its inhabitants, and uncover secrets and sins that many want to remain hidden.

### A New Setting with Unique Challenges

This DLC takes place on a brand-new map centered around Sedletz monastery. Once you begin the adventure, you remain within this location until the story concludes—there’s no venturing back to the main game map during the quest.

The atmosphere inside the monastery is notably different. Upon arrival, Henry’s armor and weapons are confiscated to maintain the monastery’s security, especially since King Sigismund of Luxembourg is residing there. As a result, most resources you usually rely on become scarce, adding a fresh layer of challenge.

The monastery itself is beautifully designed and exudes authenticity, as expected from the series. Dominated by a massive chapel, it also includes rooms where monks sleep, eat, and pray, as well as grounds for cultivating food. Vast cellars extend beneath the building, along with numerous nooks and crannies begging to be explored.

### A Cast of New Characters and Intriguing Interactions

The monastery introduces an entirely new cast of characters with whom Henry will interact extensively. As you help uncover the truth behind the mysterious illness, you’ll forge new friendships and rivalries, and must decide who to trust.

In true *Kingdom Come: Deliverance 2* fashion, conversations are deep, heartfelt, and often quite humorous. Henry remains the star of the show, offering ample opportunity to develop his character, explore varied dialogue paths, and continue portraying a deeply caring and thoughtful individual.

### Side Quests and Meaningful Choices

Alongside the main story, there are numerous side quests that explore the everyday lives of the monastery’s inhabitants. Henry’s ability to express compassion and concern for these people shines, highlighting the stress and hardship of their social structure.

Earning the trust of others is rewarding, but playing through missions in a way that truly merits that trust elevates the experience even further.

### New Gear and Discoverables

* Mysteria Ecclesiae* also introduces plenty of new items to discover, including a brand-new sword, armor pieces, and a unique mask. You can brew new alchemical potions and uncover hidden skill books scattered around the monastery, making for exciting additions to take back into the main game.

### A Fitting Conclusion to Henry’s Journey

*Mysteria Ecclesiae* is a fitting final installment in Henry’s adventure. It offers meaningful choices, engaging gameplay, and a compelling mystery. Best of all, it can be played at any point during your run through *Kingdom Come: Deliverance 2*.

This DLC further cements Henry as one of gaming’s finest protagonists—a man born a peasant who, through luck and perseverance, catches glimpses of a wider world, all while maintaining hope for the best in people.

### Final Thoughts

The only downside to *Mysteria Ecclesiae* is that it marks the end of the road for *Kingdom Come: Deliverance 2*. For now, all we can do is wait and hope that Warhorse Studios decides to continue Henry’s story with a third installment that matches the fun, intrigue, and heart packed into this game.

*This impressions piece is based on a version of Kingdom Come: Deliverance 2 – Mysteria Ecclesiae provided by the publisher.*
https://www.shacknews.com/article/146751/kingdom-come-deliverance-2-mysteria-ecclesiae-impressions

Marvel’s Preparing the Avengers for Armageddon

Since we’re months away from 2026, Marvel Comics is hyping up a major event it’s got planned for the Avengers. That event is *Armageddon*, first teased last week as a storyline on par with *Avengers: Disassembled* in terms of significance.

All that’s known so far is that *Captain America* writer Chip Zdarsky will be at the helm, and that *Armageddon* will involve the Origin Boxes seen in the soon-to-end Ultimate Universe. These Origin Boxes created different heroes in the Ultimate universe, such as Spider-Man and Luke Cage. Recently, in the pages of *Ultimate Spider-Man: Incursion*, Miles Morales brought several of these boxes over to the main Marvel Universe — a development that’s clearly going to cause some serious problems.

*Armageddon* will also build on threads established in Zdarsky and Valerio Schiti’s current *Captain America* run, which jumps to the present day with its sixth issue. Instead of focusing on a team of super-soldier Captains from other countries, the upcoming story arc sees the return of Nick Fury Jr. and his “smaller, leaner” S.H.I.E.L.D.

This new S.H.I.E.L.D. group consists of just a handful of agents, but Fury has them on hand to retrieve a stockpile of Latverian weapons following the events of *One World After Doom*. This mission puts them at odds with Captain America. Fans can check out designs for the S.H.I.E.L.D. characters and the book’s covers down below.

Speaking about the story change, Zdarsky explained he initially had a “different idea in mind” for the book’s supporting players. However, “when the possibility of a new S.H.I.E.L.D. came along, we just hit the ground running. S.H.I.E.L.D. is Marvel. Bringing them back with a new mandate and scope has been incredibly fun—they’re starting small, but they, and Fury, have big plans.”

In addition to the *Captain America* run, Zdarsky has at least one more story leading up to *Armageddon*: *Wolverine: Weapons of Armageddon*. Drawn by Luca Maresca, this four-issue miniseries finds Wolverine fighting the reborn Weapon X program and its new corporate leader, PrimeWarrior. Zdarsky called the miniseries “essential” to *Armageddon*, saying Wolverine will “kick off the end of everything.”

The “Road to Armageddon” officially begins with *Captain America* #6 on January 21, 2026, followed by *Wolverine: Weapons of Armageddon* #1 on February 18. The full *Avengers: Armageddon* event will launch that summer.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of *Doctor Who*.
https://gizmodo.com/marvels-preparing-the-avengers-for-armageddon-2000683413

Mickie James sends emotional message to WWE Official Nick Aldis: “Til the end”

SmackDown General Manager Nick Aldis received an emotional message from his wife, WWE legend Mickie James, as he celebrated his 39th birthday on Saturday.

The heartfelt message highlighted the special bond between the couple and added a touching moment to Aldis’s milestone celebration. Fans and fellow wrestlers alike joined in to wish the SmackDown GM a happy birthday, making the day even more memorable.
https://www.sportskeeda.com/wwe/news-mickie-james-sends-emotional-message-wwe-official-nick-aldis-til-end