Steel Path Nokko build in Warframe – Invisible Mushroom King

Nokko is the newest Warframe to be added to the game, bringing an interesting suite of damage, area control, and survivability with his kit. While it will take some time to do testing at the more extreme levels of difficulty that Warframe provides, this build will comfortably get you through the standard Star Chart and Steel Path. The best Nokko build in Warframe Nokko has a passive that allows him to avoid taking fatal damage. When you are reduced to zero HP, you will turn into a small mushroom and will have a window of time that allows you to reach one of the other mushrooms that you previously placed. If you do, you will be reformed. His first ability is what allows him to place down mushrooms, and will spew out viral-damaging spores. His second ability acts as a source of energy and will also buff ability strength. His third ability will turn you into a tiny mushroom, granting you a quick heal, invulnerability, a speed boost, and a way to put nearby enemies to sleep. Finally, his fourth ability allows him to unleash an enemy-seeking mushroom that explodes on contact with enemies, bounces between enemies, and can also bounce off previously placed mushrooms for damage buffs. As you can see from his kit, the Nokko meta will definitely be to sit in one spot and just camp out, taking advantage of overlapping areas of effect. Arcanes Molt Augmented and Arcane Crepuscular both provide plenty of ability strength. Companion Shade or Huras Kubrow to provide Invisibility and keep you safe while activating Arcane Crepuscular. Subsume ability Roar on your third ability. Arcane Shards A single yellow/Tauforged Yellow for starting energy. Mod Effect Dreamer’s Bond/Corrosive Projection This really boils down to whatever you like, but I went with Dreamer’s Bond for better team play. Switch up to Corrosive Projection if, for some reason, you are struggling with armor. Umbral Intensify A nice fat stack of damage to act as a basis for our output when we start. Stretch +45% Range, and we will want plenty of that with this build. Augur Message This is actually something of a gimme slot. Go with Reach if you’d prefer more range. I found the additional time to be beneficial. Primed Continuity Overall, a huge buff to ability duration, important on this kit. Augur Secrets Another boost of ability strength. Primed Flow This gives us a huge energy pool that I haven’t fully committed to needing yet. I do enjoy having it for Void Cascade, as I want to arrive in each room and just spam out my abilities. Overextended Yet more range, balanced by a hit to Strength, but our Arcanes and Subsume more than make up for that. Streamline This is very much a “do what you will” slot. For example, if I were to experiment with a different subsume I would certainly use this for the Augment, if needed. Something like Tempest or Sonar comes to mind. Exilus Slot Cunning Drift Just more range. The playstyle here is to arrive where you need to hold, hit Roar, which should last for about 50 seconds, and place two of your second ability to overlap and double your buff. Place four of your first ability to cover entrances/exits, then sit there and spam your fourth. Always keep three of them active, and refresh your abilities as needed. I have seen some nutty damage numbers on the four, thanks to the fact that it can crit. I’ve run this into Steel Path missions, decently long Arbitrations, and solid Void Cascade runs, so it’s a very safe build for Steel Path. You will always have your passive and plenty of mushrooms down if anything goes wrong, like an errant area-of-effect attack from an enemy, but I’d be surprised if things live that long, frankly.
https://www.shacknews.com/article/146356/best-nokko-build-warframe

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