Sharon Osbourne Protests Release of Black Sabbath’s Early Demos: ‘Against the Band’s Wishes’

Sharon Osbourne has expressed her disapproval of the upcoming release of a collection of early Black Sabbath demos recorded when the band was still known as Earth.

In June, just weeks before Black Sabbath’s End of the Beginning concert and Ozzy Osbourne’s passing, the band’s first manager, Jim Simpson, announced plans to officially release recordings made by Ozzy Osbourne, Tony Iommi, Geezer Butler, and Bill Ward. These sessions took place at Zella Studios in Birmingham, England, in 1969—just months before the group changed their name from Earth to Black Sabbath.

The collection, titled *The Legendary Lost 1969 Tapes*, was initially scheduled for release in July but has yet to be released. According to Sharon Osbourne’s social media update on Saturday, the delay is due to ongoing legal disputes between Simpson’s company, Big Bear Music, and the band. The disagreements reportedly revolve around ownership of the demo recordings and related rights.

As fans await further updates, the situation underscores the complexities involved in releasing archival music, especially when multiple parties claim rights to the material.
https://www.rollingstone.com/music/music-news/sharon-osbourne-protests-release-black-sabbath-early-demos-1235465877/

“He does nothing for me if I fight him” – Denis Puric quick to dismiss potential Johan Ghazali grudge match

**‘The Bosnian Menace’ Denis Puric Shows No Interest in Facing ONE Teen Sensation Johan Ghazali**

Denis Puric, known as ‘The Bosnian Menace,’ has once again expressed no interest in facing ONE Championship’s teenage striking sensation, Johan Ghazali. The prospect of a generational showdown between the 40-year-old veteran and the 18-year-old phenom has been the subject of speculation for some time, fueled by their ongoing back-and-forth exchanges online.

Ghazali has been eager to step into the ring with Puric, but the Bosnian-Canadian warrior remains unfazed, making it clear he sees no benefit in taking on the young contender. In a recent interview with the South China Morning Post (SCMP), Puric bluntly explained his stance:

> “No, bro. I’m not f***ing looking at that kid. What is he doing for my career? He does nothing for me if I fight him; win or lose, it does nothing for me. I’m not looking at that kid, I’m looking to fight beasts. The beasts that I’ve been fighting.”

Puric’s words reflect his focus on battling the elite within the 135-pound striking division. Over the years, he has faced some of the best, including former ONE flyweight Muay Thai world champion Rodtang Jitmuangnon. His upcoming fight is set for November 16 at Tokyo’s Ariake Arena, where he will take on Japanese superstar Takeru Segawa at ONE 173.

For Puric, Ghazali still has considerable ground to cover before earning a fight against him.

**Denis Puric Honored to Compete at Star-Studded ONE 173**

ONE 173 is shaping up to be the biggest event in ONE Championship history, featuring seven world titles on the line and a spectacular roster of bouts across multiple martial arts disciplines. Even seasoned veterans like Denis Puric are impressed by the caliber of this card.

“The whole card looks crazy,” Puric told SCMP. “I feel like this is the best card ONE Championship has ever put together. You got basically the best fighters in ONE on this card.”

‘The Bosnian Menace’ is honored and excited to face Takeru Segawa at this landmark event.

Stay tuned to Sportskeeda and ONE Championship for all the latest updates on Denis Puric’s upcoming clash at ONE 173.
https://www.sportskeeda.com/mma/news-he-nothing-i-fight-him-denis-puric-quick-dismiss-potential-johan-ghazali-grudge-match

Stream It Or Skip It: ‘My Hero Academia’ Season 8 on Crunchyroll, Where A Thrilling War Arc And Superpowered Storyline Conclude In This Beloved Anime’s Epic Final Season

After a year of waiting, fans of *My Hero Academia* can rejoice as the title returns for an eighth and final season on Crunchyroll starting this month. The sci-fi superhero adventure anime series wraps up the story of teen boy Izuku Midoriya (Daiki Yamashita), who aspires to become the number one Hero, despite being one of the 20% of humanity’s population born Quirkless.

In *My Hero Academia: Season 8*, we’ll witness the ultimate clash between Heroes and Villains as Izuku and his mentor, All Might (Kenta Miyake), take on Tomura Shigaraki (Kōki Uchiyama) and All For One (Akio Ōtsuka/Hiroshi Kamiya) to conclude the Final War arc and bid farewell to the characters and storylines that fans have come to know and love over the past nine years.

### MY HERO ACADEMIA SEASON 8: STREAM IT OR SKIP IT?

**Opening Shot:**
Petals fall from beautiful, blooming cherry trees as the voice of Izuku “Deku” Midoriya (Daiki Yamashita) narrates:
“The heroes declined, and the villains flourished. The odds of winning in a frontal assault were slim, and it felt like we were attempting to reel in a delicate line of string. That’s why we worked out a plan, split up our opponents, and tried to seize the advantage.”

A wrinkled hand reaches out before pulling back. “A powerful wind was raging,” Deku concludes, before a young, scarred hand catches an errant petal. “A powerful wind.”

### The Gist

Things aren’t looking too great for our heroes as Season 8 begins. Season 7 ended with America’s number one Hero, Star and Stripe (Romi Park), sacrificing herself in a battle against Tomura Shigaraki (Kōki Uchiyama), and gecko-like Villain Spinner (Ryō Iwasaki) helping Shigaraki regain full control of his body. Additionally, Villain Himiko Toga (Misato Fukuen) sacrificed herself to save young Hero Ochaco “Uravity” Uraraka (Ayane Sakura).

Now, at the start of Season 8, Deku and Shigaraki are deadlocked in a brutal battle. Toga’s many clones of Twice (Daichi Endō) are overpowering and outnumbering the Hero forces while simultaneously weighing down their “Coffin in the Sky.” Meanwhile, the U.A. student duo of Tenya “Ingenium” Ida (Kaito Ishikawa) and Shoto Todoroki (Yūki Kaji) are en route to stop Villain Dabi (Hiro Shimono)—now revealed to be Toya—from causing major destruction as his thermal energy rises to critical levels following a clash with his father, Endeavor (Tetsu Inada).

But the centerpiece in this first episode is one last big fight between longtime enemies: Japan’s former number one Hero, Toshinori Yagi, AKA “All Might” (Kenta Miyake), and the 200+ year old Quirk-stealing Villain who forced him into early retirement, the dastardly All For One (Akio Ōtsuka/Hiroshi Kamiya).

As the last bastion of the Heroes’ defense able to stand against All For One, All Might uses an assistive mechanical suit to overcome his now Quirkless state. He emulates various Quirks and attacks of his students at U.A. to stall and de-age All For One enough to take him out of the fight.

While this intense battle unfolds, another fight occurs hundreds of miles north. U.A. student traitor Yuga Aoyama (Kōsuke Kuwano) stands as the unlikely last hope to defeat Tartarus jailbreaker, mass murderer, and corpse collector Villain Kunieda (Tatsumaru Tachibana). When “Invisible Girl” Toru Hagakure (Kaori Nazuka) comes to his aid, they just might have a chance to save the Heroes from Kunieda’s life-force-stealing evil flowers.

Get ready for plenty of surprises, epic showdowns, and emotional moments as *My Hero Academia* officially comes to an end.

### What Shows Will It Remind You Of?

*My Hero Academia* calls to mind other fight-filled anime series revolving around the battle between Good vs. Evil (and the grey areas in between), such as *Naruto*, *Jujutsu Kaisen*, *Demon Slayer: Kimetsu no Yaiba*, *Hunter x Hunter*, and of course, *My Hero Academia: Vigilantes*.

### Our Take

The first episode of *My Hero Academia: Season 8* is an electrifying beginning-of-the-end that carries the gravitas, energy, and thrills you would hope for—and expect—from a popular show’s final season.

Even with moments of recapping previous events and over-the-top dialogue, this episode flies by and keeps you on the edge of your seat from the start. From smooth animation and eye-catching visuals to moving moments that tug at your heartstrings and humorous lines that break the tension of this sometimes grim, deadly war arc—the across-the-board amazing, evocative voice acting work pulls you in and gives you goosebumps as it honors the characters and story that came before while building toward an unforgettable finish.

There is an earnestness baked into the very DNA of this series that, even in its cornier bits, makes the show ultimately feel winning, charming, and human. It’s an absolute (Detroit) Smash!

### Sex and Skin

None.

### Parting Shot

All For One has managed to recover from All Might’s attacks and closes in on the older hero, ready to make his finishing move and erase that ever-present smile for good—when suddenly, the villain is frozen in his tracks, unable to move.

“Blood runs red for everyone,” we hear, before witnessing the return of the big *My Hero Academia: Season 2* villain, Hero Killer: Stain (Gō Inoue), who now fights alongside All Might and the heroes.

Also, a post-credit scene reveals Aoyama planning to work alongside Hagakure to free the heroes from Kunieda’s flesh-eating plants as his last act as a U.A. student.

### Sleeper Star

Undoubtedly, Kenta Miyake as All Might. Even on death’s door with the stakes impossibly high, All Might retains a positive attitude, belief in humanity, and sense of humor—all conveyed through both the dialogue and Miyake’s masterful vocal performance.

### Most Pilot-y Line

There are several All Might lines to choose from (it’s just in his nature as a slightly sappy, catchphrase-slinging superhero), but this one, directed to All For One, particularly stands out:

“I heard Shigaraki’s hatred has affected you. Then you can’t ignore me, can you? Why? Because I am here!”

Get ready to stream *My Hero Academia: Season 8* and experience the thrilling conclusion to a beloved saga. Don’t miss it!
https://decider.com/2025/10/25/my-hero-academia-season-8-crunchyroll-review/

10 JRPGs That Suck To Platinum

JRPGs That Suck to Platinum: When Completionism Ruins Great Games

In my teen years, I bought an unofficial Final Fantasy VII guide, which taught me how to raise a Gold Chocobo, get everyone’s Level 4 Limit Break, and the best strategies to face Emerald and Ruby Weapons. That changed everything for me. Since then, I hardly ever played a JRPG without a guide by my side.

I didn’t use it to learn the best way to beat a boss or the optimal route; I figured those out myself. I used walkthroughs to avoid missing collectibles or obscure sidequests, for instance. However, as time went on, we got Achievements and Trophies, which only reinforced my urge to do everything a game offered or to tackle its toughest challenges head-on.

But then again, not all JRPGs deserve the time invested in them. In this list, I’ll show some JRPGs that simply suck to platinum. My only criterion is that they must be inherently good games, but whose experience is soured if you give in to your completionist addiction. Just one game per franchise to keep things varied.

10. Trails in the Sky SC: Returning To Liberl

This is not based on Trails in the Sky SC Evolution for PS Vita (which I heard has an even nastier trophy list), but on the Steam version, which has achievements. I 100%-ed it, and the only reason I managed to was because I followed a step-by-step, ultra-detailed walkthrough by my side. Otherwise, nah.

Trails in the Sky SC, much like its first game, is way too linear. Once you complete a chapter, that’s it. You can’t go back to finish missed Bracer requests or collect chests. That means you can kiss goodbye to the achievements for opening all chests and earning maximum BP.

To be fair, playing while hunting for achievements doesn’t necessarily derail your experience from a casual playthrough. If anything, it can even enhance it, since you’ll be doing everything the JRPG offers, and if you know how Trails’ worldbuilding works, you’ll want to do everything and talk to everyone.

However, it sucks because, if you’re anything like me, you’ll get obsessed with checking if you’re completing every request, picking the right choices, collecting all chests, and cooking all recipes. That constant back-and-forth between the guide and your progress can take away the genuine experience, turning enjoyment into a chore rather than entertainment.

9. Granblue Fantasy: Relink — Excessive Grinding

I didn’t know what to expect from Granblue Fantasy: Relink, and maybe that’s why it felt like such a pleasant surprise. I loved my time with it so much that I kept farming in the endgame just because, something I rarely ever do in games.

I started playing with friends, doing co-op missions, unlocking and leveling up every character, and it was a blast. It became my comfort game. Since I played it early, I didn’t know how tough its trophies would be, but I did know I had to get all weapons, which I thought were found in stage chests. But I was wrong.

The last weapons required for the trophy, the Terminus, were obtained by finishing The Tale of Bahamut’s Rage quest. The problem was that their drop wasn’t guaranteed, and you needed every character’s Terminus weapon, meaning endless repetition of the same quest over and over again.

This is a grind-heavy game, akin to Monster Hunter, I’d wager, so I know some of you didn’t mind the farming. But I did, mainly because I had to face the same boss with the same mechanics repeatedly, for I don’t know, more than a hundred times. It really soured my experience, and I never returned to Granblue Fantasy: Relink after getting the platinum.

8. RAIDOU Remastered: The Mystery of the Soulless Army — New Game+ Locked Difficulty

There are a few JRPGs that only unlock their hardest difficulty once you finish the game, and some of them have trophies that require completing the game on this difficulty, but not quite. It means you can play the game on the easiest setting and then switch to the hardest one before the final boss, and the trophy will still pop. That’s the case with Raidou Remastered: The Mystery of the Soulless Army (and most recently, Digimon Story Time Stranger).

I don’t know if that was the intended experience or if someone fumbled the requirements and just let it be, but it works. Fortunately, because having to replay a game is one of the things I hate the most.

I reviewed Raidou Remastered for DualShockers, and yeah, it was a fine game. I’d be more than happy to just play it and move on. However, I was writing a guide on how to get a demon that’s only available in NG+, and to do so, I had to replay half the game.

Since I had already invested that much, why not keep going, right? Before a recent patch, Raidou’s NG+ reset your level, weapons, and items. The only thing that carried over was your Devil Chart, which, fair enough, summoning a level 80 demon was enough to trample most of the game.

However, for the final boss (on the hardest difficulty), it wasn’t enough. I had to farm all the way back to a high level just to avoid dying in one hit. When I finally did, I just wanted it to be over. Never have I deleted a game so fast after a platinum popped.

7. Rogue Galaxy — Way Too Tryhard

Rogue Galaxy is considered one of the PlayStation 2’s hidden gems. Level-5 gave it their all, and while I think it tries a bit too hard with the number of mechanics it offers, it’s a good JRPG, so much so that it received a remaster for modern consoles. With new HD graphics also came a trophy list; a very annoying one, by the way.

This is by far one of the most tedious platinum hunts I’ve ever done. You know how I said Rogue Galaxy is tryhard because it tries to introduce so many mechanics? Yeah, most of them have no real depth, like the factory or the Insectron tournament, but you’re not forced to engage with them. Or are you?

Yeah, you are, in case you’re chasing that sweat-soaked platinum. Not only do you have to hunt for every factory blueprint and craft every item, but you also have to win the slog of the Insectron tournament and complete the Ghost Ship, the hardest stage in the game.

Even though it’s a post-game secret area, you can confidently finish the Ghost Ship around level 65-70. So why the hell did the game decide to include a trophy for taking a character to level 99? There’s no reason whatsoever to do this other than artificially inflate the playtime.

I had completed everything it wanted me to, but I still had to walk in circles, fight random battles, and earn puny experience to get my Jaster Rogue to level 99. I must’ve finished an entire Netflix series while doing it.

6. Digimon Story: Cyber Sleuth — I Hate Medals

This is an open letter to the developer who thought finding medals in Digimon Story: Cyber Sleuth was a fun and worthy activity for our time as fair and honest players. It’s not, and I demand my time invested back.

In Cyber Sleuth, you can find some Digimon Medals throughout your journey. There are 500 in total, and you need to grab them all. 99 of those are non-guaranteed enemy drops, meaning you have to farm them repeatedly until the medal drops.

To make things worse, 300 of them come from gacha machines. Once you interact with a gacha machine, you pay a fee and get a random medal. Each of the ten machines in the game houses 30 medals.

You see where I’m going? You have to mindlessly spam these machines until you get all 30 different medals because, guess what, you can and will get repeated ones from them. Who in their sane digital mind thought this was a fun task?

It’s literally spamming the same button over and over again, waiting for the right medal to appear for a mind-boggling amount of time. I only did it because I was broke at the time and couldn’t afford other JRPGs.

5. Kingdom Hearts Final Mix — No Light Or Friends Here

Truth be told, other Kingdom Hearts entries like Chain of Memories and Dream Drop Distance have a more boring trophy list, but since I’m aiming for inherently good games, I preferred going with the remake of the first Kingdom Hearts.

Final Mix added a plethora of new content, including cutscenes, enemies, abilities, Keyblades, and, yeah, trophies. Much like every other Kingdom Hearts found in the collection, you basically have to do everything in the game — from completing Jiminy’s Journal to winning all the Cups and earning an S Rank in the highly entertaining Gummi Ship missions.

My biggest gripe with Kingdom Hearts Final Mix, though, lies in two specific trophies: completing the game in under 15 hours and clearing it without changing equipment.

I have nothing against speedrunning and love watching streamers do it, but these two are basically the antithesis of an RPG. You play an RPG to progress, which not only means leveling up and learning new skills but also buying and finding new equipment to empower your characters.

Also, RPGs are famously long games. You want to take your time, so speedrunning feels counterintuitive. But there you have it, Kingdom Hearts asking you to do both.

I did it in the same playthrough, on Beginner difficulty. Not fun, not challenging, just… sucks.

4. Tales of Symphonia — Not Even Kvothe Has That Many Titles

Every 60+ hour JRPG that asks you to replay the entire game just for trophies is disrespectful. There are a few exceptions, like when a game unlocks a new mode or challenges that justify a New Game+, but that’s the exception rather than the rule.

To be honest, I could be talking about most Tales of games here, but I’ll focus on Tales of Symphonia since it’s one of my favorites. Still, I don’t love the game enough to warrant four or five playthroughs just to get a platinum. I value my time, and I believe Lloyd does too.

Several Tales of entries introduce character titles with different mechanics depending on the game. There are various requirements to unlock these titles, and that’s where the most annoying part of Tales of Symphonia‘s trophy list lies.

You have to unlock them all for every character. Some titles are locked behind character affection levels that trigger a specific scene in the game, meaning you have to manipulate said characters’ affection, reach that scene, unlock the title, finish the game, and start a New Game+ carrying titles, repeating the same drill over again with other characters. It’s simply not worth it.

3. Persona 3 Portable — Optimizing Your Schedule

I’ve heard that Persona 4 Golden has a remarkably hideous platinum run, but since I haven’t played it yet, I went with Persona 3 Portable. You know the gist: any game with a time limit is packed with missables, meaning you should prepare diligently before starting a playthrough if you want to avoid replaying it.

The major problem with Persona games is that they usually require you to max every Social Link to grab that shiny platinum trophy. While it sounds straightforward, it also strips the player of the agency to choose which activities to take part in.

Should you work for money, improve your charisma, or try to bond with a drunk monk? Or are you self-conscious because you don’t know if you just missed the cue to max everything you could? That’s when the walkthrough comes in, right as any personal decision-making goes out the window.

Okay, I never self-inserted myself into Makoto Yuki, but I still wanted to give the snarkiest answers to Tanaka. But since I was platinum hunting, I couldn’t. So I just stuck to the well-trodden path of what worked most efficiently, in the shortest time possible, and focused on strengthening my Personas to face the insane secret boss.

2. Final Fantasy VII: Rebirth — Minigames Trophy Hunting

I’ll take Hamaguchi’s side on this. The director said he doesn’t believe Final Fantasy VII: Rebirth is too long, just that players have too much to play these days.

I understand those who dislike Rebirth‘s minigames, but they’re so charming and quick that they don’t exactly harm your experience. That is, unless you’re hunting for the platinum trophy. Because if you are, the minigames will become public enemy number one, surpassing even Shinra.

Good grief, I can handle getting my ass kicked hundreds of times in the combat simulations, but achieving the highest rank in every minigame just to fill Johnny’s hotel is exhausting. Desert Rush, G-Bike, Chocobo Glide, goddamn Cactuar challenges — those are just a few among the immeasurable number of minigames in Rebirth.

It simply sucks because I don’t feel like those minigames honor my RPG skills like secret bosses do; they just bloat the gameplay. For the love of Aerith, if you enjoyed Final Fantasy VII: Rebirth and are thinking of extending your playtime by hunting every trophy, I beg you to reconsider. Don’t taint your experience of one of the best JRPGs out there with such unnecessary endeavors.

1. Eiyuden Chronicle: Hundred Heroes — Hundred Hours Wasted

Look, I love Suikoden II, and I jumped out of my chair the first time I saw the Eiyuden Chronicle: Hundred Heroes announcement trailer. Learning that it was being made by Suikoden’s original creator and scriptwriter was enough to make my expectations soar higher than they should’ve — but it is what it is.

I played the spinoff Eiyuden Chronicle: Rising first. Had a mildly good time with it, then jumped into Hundred Heroes. Did I love it? Not necessarily. But I did like it. It’s a solid and contemporary take on a 90s JRPG design formula, with all the caveats and no quality-of-life improvements.

Then I had the brilliant idea of going for the platinum trophy, and oh boy, what a mistake. I started working on the trophies one by one, unaware of what awaited me, and that was enough to trigger the sunk cost fallacy in me. I had already spent 80 hours, so what were 20 more, right?

The problem is that almost 20 of those were spent on the same stupid card minigame. A minigame that isn’t even fun, mind you. It’s the same thing over and over again, but the game thought it was a good idea to make you beat all 120 recruitable characters for a single trophy.

There are other grind-heavy trophies and a few more tied to minigames (JRPG’s Achilles heel right there), but nothing tops this stupid card minigame. If you want to cherish and respect Suikoden’s legacy, avoid Eiyuden Chronicle: Hundred Heroes‘ platinum trophy at all costs.

https://www.dualshockers.com/jrpgs-that-suck-to-platinum/

Gov. JB Pritzker and GOP House leader bickered in texts after conservative influencer filmed Pritzker’s home

When a right-wing provocateur last month posted a video outside Gov. JB Pritzker’s Chicago home encouraging viewers to “take action” after conservative activist Charlie Kirk’s assassination, the governor reached out to both Republican leaders of the Illinois legislature.

“I’m dealing with vastly increased threats on my family and myself in the wake of this week and this Republican Trumper went to my house, suggested that I’m taking God out of public life and encouraged people to ‘take action,’” the governor texted separately to Illinois Senate Leader John Curran and House Leader Tony McCombie. “I’d like to see condemnation of this from GOP leaders today.”

What followed was not exactly what Pritzker sought. Instead, he and McCombie, who are typically cordial in texts to each other, exchanged heated messages as McCombie rebuffed the governor’s request and called out Pritzker for some of his previous comments about Republicans. The governor shot back, sometimes in all capital letters, that her response was “absurd” and that she was playing politics.

“So you won’t condemn this guy coming to MY HOME (where my wife and children live) and calling me evil while encouraging people to ‘take action?’ GOT IT,” Pritzker wrote to McCombie.

While Senate GOP Leader Curran later issued a joint statement with Democratic Senate President Don Harmon condemning political violence more broadly, the testy back-and-forth between Pritzker and McCombie occurred just two days after Kirk’s death. Republicans and Democrats across the nation debated, discussed, and denounced political violence, while at the same time accusing the other side of perpetuating it.

President Donald Trump himself escalated the situation in the hours and days after Kirk’s death, saying publicly that rhetoric from “the radical left” was “directly responsible for the terrorism that we’re seeing in our country today.”

It also came at an especially tense time in Chicago between Pritzker and the Trump administration, as the president was just days into his sometimes-violent crackdown on illegal immigration in and around the city.

In Illinois, the debate about political violence among top leaders was more behind the scenes, according to text messages the Tribune received through the Freedom of Information Act. While the governor and state Republican leaders, such as McCombie, often engage in public sparring, their one-on-one texts—which the Tribune regularly obtains—are typically breezy and brief. But the tone was different on Sept. 12 when Pritzker texted both Curran, of Downers Grove, and McCombie, of Savanna.

The governor sent each a link to a social media video from right-wing influencer Ben Bergquam, in which Bergquam criticized Pritzker for blaming Trump for fomenting political violence. As Bergquam spoke, the influencer pointed behind him at the governor’s home in Chicago’s Gold Coast neighborhood, including the house address number.

“If you love America and the assassination of Charlie Kirk doesn’t inspire you to take action, I don’t know what will!” the video caption said.

After decrying legal protections for transgender people, abortion rights, and immigrants in the U.S. without legal permission, Bergquam, who hosts the show “Law & Border” and had been accompanying U.S. Immigration and Customs Enforcement agents around Chicago, said, “Godless leftist policies are the problem, evil is the problem and it’s politicians like Gov. Pritzker.”

When Pritzker sent the link of Bergquam’s post and requested that Illinois GOP leaders condemn it, McCombie sent a three-paragraph response. She said she prayed for the safety of Pritzker and his family daily and has condemned political violence against Democrats before, including the shootings of Democratic lawmakers in Minnesota.

But she then turned the issue back on the governor, asking him to apologize for his own past statements. These included likening the actions of Trump’s administration in the early days of his second term to the rise of Nazism in Germany in the 1930s and saying Republicans should never “know a moment of peace.” Pritzker has repeatedly said he was talking about the public expressing their opposition to the GOP through protests, not violence.

“I would like for you to publicly apologize for your rhetoric,” she said after citing the examples.

That’s when Pritzker responded with “GOT IT” before adding: “I think you know how absurd your response is. But I suppose you have a primary to run.”

Pritzker brought up the texts publicly weeks later, at an Oct. 7 appearance in Minneapolis.

“Neither one of them—I asked them to simply post something publicly or put a statement out, anything. It seems like just common decency to just say, ‘This is wrong,’ and they wouldn’t do it,” Pritzker said onstage at a summit hosted by the Minnesota Star Tribune.

In a statement after those remarks, McCombie said she condemned violence and added of Pritzker: “If he is serious about lowering the temperature, he should stop pointing fingers and take responsibility for his own words.”

Curran did issue a statement on Sept. 12 condemning political violence, a joint release with Harmon, of Oak Park. The statement did not mention the video at Pritzker’s house or any other specific incident. When Curran responded to Pritzker’s request with a text mentioning the joint statement, the governor didn’t respond, records show.

Neither Curran’s office nor Pritzker’s office provided a comment Wednesday on the text message exchanges.

After the June shooting of the Minnesota lawmakers, Robert Pape, a University of Chicago expert on political violence, wrote in an op-ed for The New York Times that joint statements—such as the one from Harmon and Curran—are an effective tool for tamping down political violence.

“My research suggests that to de-escalate the political environment and reduce the risk of violence, America’s political leaders need to cross their political divides and make joint statements (and ideally joint appearances) that denounce all political violence, welcome all peaceful protest and call for respecting the rules, process and results of free and fair elections in the country,” Pape wrote.
https://www.chicagotribune.com/2025/10/23/jb-pritzker-texts-gop-house-leader-influencer/

Cony football steamrolls Fryeburg, moves atop Class B North

**AUGUSTA — Cony Rams Dominate Fryeburg Academy in Pine Tree Conference Showdown**

A highly anticipated battle between the No. 1 and No. 2 unbeaten teams in the Pine Tree Conference turned into a one-sided affair Friday at Fuller Field. The Cony Rams sent a clear message that they are the team to beat in the league, dominating every aspect of the game, especially with their prolific passing attack.

Cony rolled to a commanding 53-7 victory over Fryeburg Academy in a matchup of the top Class B North teams. Led by a stellar first-half performance from quarterback Parker Morin, who completed 13 of 19 passes for 281 yards and four touchdowns, the Rams surged to a 47-7 halftime lead.

“Fryeburg is obviously a good program and a well-coached team, so to come out and play like we did in that first half was a really big statement,” said Cony coach B.L. Lippert. “Our offense just really clicked all game, and we played pretty well defensively for the most part.”

### How It Happened

Cony (5-0) was unstoppable through the air in the first half. Morin connected on eight completions of 20 yards or more, finding receivers Anderson Noyes, Landen Perry, Ethan Demmons, and Cooper Clark for touchdown receptions of 11, 25, 45, and 25 yards respectively. Remarkably, the Rams scored on every drive of the first half.

“Our chemistry is unbelievable,” Morin said. “It’s the little stuff like going to a buddy’s house and playing a little cornhole with them or coming on a Monday night and throwing the ball around in the summer that really builds that and helps you out in the fall.”

Defensively, the Rams completely shut down Fryeburg’s (4-1) running game, limiting the Raiders to just 24 yards on 17 carries. While Benny Arnason made occasional big plays through the air, Cony’s defense sacked him four times and forced two interceptions.

“It all just starts on Monday with film and doing a little install,” said Austin Bucknam, who recorded two sacks on Arnason in the first half. “You just work at it all week, watch the guy in front of you; when he moves, you move. Just find the ball and hit the ball.”

### What It Means

With the win, Cony stands alone atop Class B North. The Rams and Raiders had been the clear leaders in the region entering the week, with no other team better than 1-3. This victory cements Cony as runaway favorites in the league.

Coach Lippert also reached a major milestone, becoming the winningest coach in Cony history with 58 wins, surpassing Dana Dogherty’s record (1942-52). Now in his 10th season, Lippert has guided the Rams to consistent contention and has assured them of an eighth consecutive winning season.

“Watching this program as a kid, I always saw him as a coach, and I’m like, ‘Man, he’s been here for a while,’” Morin said. “To finally see him do that, it’s awesome; I couldn’t be more happy for him.”

For Fryeburg, the loss marked their first in almost a calendar year. The Raiders had won eight straight games since a narrow 21-20 defeat to Wells on Oct. 18, 2024, and captured a Class C state title along the way.

### They Said It

“Trying to shut (Fryeburg star player) Ty Boone down is a full-time job. He got us once on a fade ball, but I thought we mostly did pretty well against him,” Lippert said. “They did move it on us a little bit, but we did well enough to keep them out, and our offense just really got going.”

### Stat Leaders

**Fryeburg:**
– Benny Arnason: 8 of 19 passing, 170 yards, 1 touchdown, 2 interceptions
– Ty Boone: 2 receptions, 88 yards
– Ted Carter: 3 receptions, 52 yards

**Cony:**
– Parker Morin: 13 of 19 passing, 281 yards, 4 touchdowns
– Anderson Noyes: 6 carries, 27 yards, 1 touchdown; 4 receptions, 65 yards, 1 touchdown
– Ethan Demmons: 3 catches, 57 yards, 1 touchdown; blocked punt for touchdown
– Austin Bucknam: 2 sacks

### Up Next

– **Fryeburg:** vs. Lawrence, 6:30 p.m. Friday
– **Cony:** at Skowhegan, 7 p.m. Friday
https://www.centralmaine.com/2025/10/03/cony-football-steamrolls-fryeburg-moves-atop-class-b-north/