Press "Enter" to skip to content

Lumines Arise review: Hip to make squares

Enhance has been making games for many years, but the team cemented its place on the gaming map with its unique blend of puzzle gameplay and stirring musical accompaniment. *Tetris Effect* remains a generation-defining reinvention of a classic franchise, and with that success under its belt, Enhance has now given the same treatment to *Lumines*.

## Making the Beat Drop

*Lumines Arise* follows much of the same formula that made *Tetris Effect* so memorable, delivering both a captivating puzzle game and a sublime musical journey. The gameplay revolves around creating 2×2 squares of the same pattern and keeping as much of the board clear as possible. Like the best puzzle games, the speed and intensity increase as the game progresses.

In Journey Mode, players navigate through five different sections, each requiring a certain number of squares to advance. While the early stages start off easy, by the fourth or fifth section, the available space shrinks considerably, ramping up the challenge.

While the puzzle mechanics are engaging on their own, *Lumines Arise* follows in *Tetris Effect*’s footsteps by wrapping the gameplay in breathtakingly beautiful visuals. The backgrounds feel immersive and diverse, featuring locations such as a remote beach, a snowy cabin, a tropical rainforest with head-bopping chameleons, a neon-lit bustling metropolis, and much more. Each stage is constantly active, moving in sync with the music—making it easy to get lost in the beat, occasionally to the point that your focus slips.

Even on Easy difficulty, *Lumines Arise*’s Journey Mode will test players, especially those unfamiliar with the Lumines formula who might assume making squares is a simple task.

## Visuals and Accessibility

While most stages balance visuals and gameplay beautifully, a few—like Mirror Ball and Digital Human—go heavy on dazzling effects. Although impressive, these can become distracting or overwhelming. Thankfully, *Lumines Arise* offers a comprehensive set of accessibility options to make the experience more comfortable.

These options allow players to reduce the intensity of visual effects, which can be especially helpful when playing in VR mode. Other modifiers help ease gameplay stress, such as toggles for automatic block dropping and a full No Fail option. Players can also adjust camera distance to minimize the visual impact of the playing field, aiding those sensitive to sensory overload.

Additionally, there are specific toggles to disable spiders and snakes for players with related phobias. Despite these extensive options, the game appropriately presents a photosensitivity warning at startup to inform players about the visual intensity they may encounter.

## Modes and Multiplayer

The core experience centers on Journey Mode, but *Lumines Arise* offers other ways to enjoy the game. Missions challenge players with specific objectives—whether clearing squares within a limited number of moves or more unconventional tasks. Some missions introduce playful twists, like falling towers or Tetris-shaped pieces, offering a fun nod to Enhance’s previous puzzle hit.

Multiplayer adds another layer to the experience, though with a limited selection of modes. The primary competitive mode, Burst Battle, tasks players with clearing as many squares as possible while sending garbage blocks to their opponent. Each player can customize their background and music track for a personalized match.

Another multiplayer option is the Leaderboard League, which features Time Attack challenges and a mode called Dig Down, where players race against a rising tide of blocks. While enjoyable, the multiplayer modes are somewhat limited and may lose their appeal over time.

What stands out about *Lumines Arise*’s multiplayer, and the game overall, is the strong sense of community it fosters. Weekend events gather the entire player base to participate in multiplayer challenges of their choosing. Every completed game contributes toward a worldwide goal—such as gathering Light to construct a giant Vision construct—with everyone earning rewards to customize their Pon avatar.

The multiplayer hub, main menu, and even Journey Mode endings all celebrate the players. NPC Pon avatars of everyone who has logged into the game appear throughout the menus, dancing and partying to the festive soundtrack.

## The Soundtrack: A Defining Feature

Music is undoubtedly *Lumines Arise*’s defining element. Composed by Hydelic, the soundtrack offers a parade of genres including techno, house, rap, and LoFi beats. The music perfectly complements the game’s moving Timeline, which erases completed squares, as well as the dynamic backgrounds.

Players aren’t required to play strictly to the beat—instead, the beat flows with them. When the music speeds up, so does the Timeline, adding a toe-tapping challenge that keeps gameplay exciting.

## Press Play

Like *Tetris Effect* before it, *Lumines Arise* is as much a musical experience as it is a puzzle game. Without its series of banger tracks, the game wouldn’t work half as well. Fortunately, *Lumines Arise* delivers on all fronts, making for an entertaining Journey Mode and engaging multiplayer sessions.

Enhance also offers a Playlist mode, allowing players to curate their favorite songs and backgrounds—a welcome feature for those who enjoy personalizing their experience.

As someone who has traditionally been more of a *Tetris* fan and less drawn to the *Lumines* series, I can confidently say *Arise* is an absolute triumph. Its visuals are among Enhance’s best, blending the strengths of both Unity and the company’s proprietary Synaesthesia Engine.

The game is wildly fun and unexpectedly challenging at times, but above all, it’s a relaxing pleasure. So sit back, let the visuals wash over you, and, most importantly—let the beat drop.
https://www.shacknews.com/article/146765/lumines-arise-review-score

Be First to Comment

Leave a Reply

Your email address will not be published. Required fields are marked *