With Fellowship already in Early Access, players are jumping into the game’s most challenging system: Ascension and Curses. These are special modifiers, specifically designed to increase the challenge of dungeons and adventures in Fellowship, further adding depth to each run. Whether you are challenging yourself or pushing for a leaderboard spot, understanding these systems is crucial to success.
In this guide, we will break down every Ascension and Curse in Fellowship—from how each of them works to how you can overcome the challenges.
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## Fellowship: What Are Ascensions and Curses?
Both Ascensions and Curses in Fellowship are difficulty modifiers appearing in ranked playthroughs. You will only encounter these while climbing the competitive ladder and **not** in Quickplay.
While both Ascensions and Curses modify adventures and dungeons, their effects differ in nature:
– **Ascensions:** These are generally considered regular difficulty escalations that test your potential and team synergy without making any drastic alterations to the overall gameplay.
– **Curses:** These modifiers completely alter how gameplay works, introducing varying mob behaviors, environmental hazards, and debuffs that require a complete change of strategy.
Both systems are designed to challenge players who want to climb the ranked ladder by testing their abilities as well as teamwork under pressure.
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## How Ascensions and Curses Activate
In Fellowship, these modifiers activate depending on your rank:
– **Contender 4+:** 1x Ascension (Asha’s Dilemma)
– **Contender 7+:** 2x Ascensions (Asha’s Dilemma and Vayr’s Legacy)
– **Adept 1+:** 1x Curse and 1x Ascension
– **Adept 7+:** 2x Curses
– **Max level+:** 2x Ascensions and 2x Curses
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## Fellowship: Ascensions
Ascensions are minor dungeon modifiers that make each dungeon run more systematic by affecting enemy behaviors, timers, and scoring without completely changing the core mechanics. Currently, during its Open Beta phase, dungeons can have **up to two active Ascensions** at the same time.
Once you reach **Contender 4**, these modifiers begin to show up and increase in number as you rank up.
### Confirmed Ascensions in Fellowship:
#### 1) Asha’s Dilemma (Contender 4+)
The first Ascension adds a **time limit** to every dungeon. Finishing under the time limit grants you full score and rewards. Exceeding the limit gradually reduces your rewards and score. To balance this challenge, you gain a **bonus Spirit Generation** capability once the time limit expires.
#### 2) Vayr’s Legacy (Contender 7+)
Unlocked with the first capstone dungeon, this Ascension makes enemies tougher by granting additional abilities to some mobs. These new movesets vary from dungeon to dungeon, typically making fights more complicated. Vayr’s Legacy requires you to be extremely aware of enemy movements and control the battlefield more efficiently.
#### 3) Asha’s Regret (Adept 1+)
At Adept rank, Asha’s Dilemma evolves into Asha’s Regret. The timer remains the same but removes the Spirit generation boost once the timer goes out. Instead, it **reduces dungeon completion rewards by one upgrade level**, creating a high penalty for running overtime.
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## Fellowship: Curses
Curses are modifiers that drastically alter core gameplay, introducing both opportunities and hazards. This dynamic system rotates different Curses weekly from a pool of 10, providing fresh dungeon challenges regularly.
Curses start appearing at the rank of **Adept**, adding one Curse initially and increasing to two per Champion Rank.
### Available Curses in Fellowship:
#### 1) Binding Ice
A random player is afflicted and explodes after five seconds, immobilizing all players and enemies caught in the blast. If timed correctly, the explosion can be used strategically to immobilize enemies.
#### 2) Blood Shards
Enemies explode on death, dealing 2% of their max health as damage to the group, while granting you 1% experience (XP) per stack for 30 seconds (stacks up to 15). This makes killing enemies quickly risky, as the explosions can harm your team.
#### 3) Carnage
Distributes 10% of all incoming player damage among the group as Damage over Time (DoT), punishing careless group-wide damage. However, your party heals for 10% of the damage dealt, encouraging smarter play.
#### 4) Empowered Minions
Certain enemies spawn with increased health and power. Killing them grants your team **20% Movement Speed and Haste** for 40 seconds, encouraging aggressive play.
#### 5) Malevolent Spirits
Killing an enemy spawns a Malevolent Spirit that buffs nearby enemies with 50% Damage Reduction and 20% Haste until the spirit is neutralized.
#### 6) Meteor Rain
Meteors periodically fall from the sky, dealing major damage. Each meteor explosion grants your team two Spirit Ability Charges.
#### 7) Shadow Lord’s Trial
Enemies no longer give kill scores but drop Shadow Orbs instead. Collect 30 orbs to spawn and defeat the Emissary of the Shadow Lord to gain kill scores.
#### 8) Stone Skin
Regular non-boss enemies have 30% increased health and explode on death, dealing 15% of their maximum health as damage to nearby enemies, potentially causing chain reactions.
#### 9) Ultimatum
This Curse increases boss health and damage output by 10%, while reducing all player cooldowns by 10%, making fights longer and more intense but allowing more frequent ability use.
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These Ascensions and Curses keep dungeon runs in Fellowship exciting and challenging, encouraging players to adapt and refine their strategies regularly.
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For more Fellowship guides and information on gearing, dungeon strategies, and competitive play, be sure to check out our other MMO guides and features. Stay tuned for updates as the game continues to evolve!
https://www.sportskeeda.com/mmo/fellowship-all-ascension-curses-explained

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