The Elder Scrolls 6 is still ‘a long way off,’ says Todd Howard

It may have been seven years since Bethesda Game Studios announced *The Elder Scrolls 6*, but fans shouldn’t expect to see it any time soon. According to Executive Producer Todd Howard, the game is still “a long way off,” although it is now Bethesda’s primary focus.

Howard spoke with *GQ* during a retrospective about *Fallout 4*, where the topic of the next *Elder Scrolls* game inevitably came up. “I’m preaching patience,” he said, emphasizing that the game remains far from release. “I don’t want fans to feel anxious.”

He went on to confirm that *The Elder Scrolls 6* is being worked on daily at Bethesda Game Studios and revealed that an internal play test was conducted just the day before the interview.

Howard also shared some thoughts on how the eventual release might unfold. “I like to just announce stuff and release it. My perfect version—and I’m not saying this is going to happen—is that it’s going to be a while, and then, one day, the game will just appear.”
https://www.shacknews.com/article/146755/the-elder-scrolls-6-long-way-off-todd-howard

Kingdom Come: Deliverance 2’s Mysteria Ecclesiae is a fitting end to a superb game

Kingdom Come: Deliverance 2 is one of those rare games that feels like it has been around forever. In reality—and somewhat shockingly—Warhorse Studios’ Bohemia-based role-playing game was only released in February of this year. Our own Sam Chandler gave the game a glowing review, and it has since been followed up by two excellent DLCs of differing scale and scope.

The first DLC, *Brushes with Death*, focused on a heartfelt story quest, while *Legacy of the Forge* introduced a new home and business for Henry, allowing him to follow in his father’s footsteps as a blacksmith. It has been an excellent run, with *Kingdom Come: Deliverance 2* undoubtedly securing its place alongside the other big hitters in the Game of the Year conversation.

But does the latest DLC, *Mysteria Ecclesiae*, keep the quality flowing? As the final DLC for *Kingdom Come: Deliverance 2*, hopes are high that it will be the cherry on top of what has already been a rather wonderful cake.

### A Dangerous Mystery at Sedletz Monastery

In *Mysteria Ecclesiae*, Henry finds himself embroiled in a mystery as dangerous as any he has faced to date. He is asked to accompany King Wenceslaus’ physician, Albich, to a monastery and assist him however he can. Upon arrival, they discover that the monastery has been struck by a mysterious illness, sparking fears that they may be dealing with the plague.

While Albich and others focus on treating those afflicted by this enigmatic malaise, Henry must explore the monastery, delve into the lives of its inhabitants, and uncover secrets and sins that many want to remain hidden.

### A New Setting with Unique Challenges

This DLC takes place on a brand-new map centered around Sedletz monastery. Once you begin the adventure, you remain within this location until the story concludes—there’s no venturing back to the main game map during the quest.

The atmosphere inside the monastery is notably different. Upon arrival, Henry’s armor and weapons are confiscated to maintain the monastery’s security, especially since King Sigismund of Luxembourg is residing there. As a result, most resources you usually rely on become scarce, adding a fresh layer of challenge.

The monastery itself is beautifully designed and exudes authenticity, as expected from the series. Dominated by a massive chapel, it also includes rooms where monks sleep, eat, and pray, as well as grounds for cultivating food. Vast cellars extend beneath the building, along with numerous nooks and crannies begging to be explored.

### A Cast of New Characters and Intriguing Interactions

The monastery introduces an entirely new cast of characters with whom Henry will interact extensively. As you help uncover the truth behind the mysterious illness, you’ll forge new friendships and rivalries, and must decide who to trust.

In true *Kingdom Come: Deliverance 2* fashion, conversations are deep, heartfelt, and often quite humorous. Henry remains the star of the show, offering ample opportunity to develop his character, explore varied dialogue paths, and continue portraying a deeply caring and thoughtful individual.

### Side Quests and Meaningful Choices

Alongside the main story, there are numerous side quests that explore the everyday lives of the monastery’s inhabitants. Henry’s ability to express compassion and concern for these people shines, highlighting the stress and hardship of their social structure.

Earning the trust of others is rewarding, but playing through missions in a way that truly merits that trust elevates the experience even further.

### New Gear and Discoverables

* Mysteria Ecclesiae* also introduces plenty of new items to discover, including a brand-new sword, armor pieces, and a unique mask. You can brew new alchemical potions and uncover hidden skill books scattered around the monastery, making for exciting additions to take back into the main game.

### A Fitting Conclusion to Henry’s Journey

*Mysteria Ecclesiae* is a fitting final installment in Henry’s adventure. It offers meaningful choices, engaging gameplay, and a compelling mystery. Best of all, it can be played at any point during your run through *Kingdom Come: Deliverance 2*.

This DLC further cements Henry as one of gaming’s finest protagonists—a man born a peasant who, through luck and perseverance, catches glimpses of a wider world, all while maintaining hope for the best in people.

### Final Thoughts

The only downside to *Mysteria Ecclesiae* is that it marks the end of the road for *Kingdom Come: Deliverance 2*. For now, all we can do is wait and hope that Warhorse Studios decides to continue Henry’s story with a third installment that matches the fun, intrigue, and heart packed into this game.

*This impressions piece is based on a version of Kingdom Come: Deliverance 2 – Mysteria Ecclesiae provided by the publisher.*
https://www.shacknews.com/article/146751/kingdom-come-deliverance-2-mysteria-ecclesiae-impressions

Two Point Museum’s next DLC will be zoo-themed

Two Point Studios has revealed an exciting new addition coming to **Two Point Museum** with a small teaser released this week. The upcoming DLC, titled **Two Point Museum: Zooseum**, will introduce a zoo-themed expansion, allowing players to collect animal-themed exhibits and decorations for a brand-new biome. This fresh content is set to launch this winter.

The developers shared the first glimpse of the **Two Point Museum: Zooseum** DLC in a teaser trailer, giving fans brief looks at several animals including a gerbil, tiger, panda, capybara, and a bird that might or might not be a dodo. If previous biomes in the base game are any indication, this new zoo biome will likely feature unique gameplay mechanics. For example, there may be a specialist character who is less susceptible to traumatic animal attacks, adding an interesting twist to exhibit management.

While the full details and official release date are yet to be announced, fans can look forward to learning more as the launch approaches.

**Two Point Museum** originally released in February 2025 and quickly became known as Two Point Studios’ latest fun and quirky take on business management. The game offers a playful romp through various museum themes, each with unique ways to collect exhibits and distinct rules for their arrangement.

My review on Shacknews praised the game’s charm and engaging mechanics, and it has continued to expand its appeal with DLCs like the *Fantasy Finds* pack. Collaborations, such as the recent partnership with Poncle’s *Vampire Survivors*, have only added to the enjoyment and variety for players.

Stay tuned for more updates on **Two Point Museum: Zooseum** as they become available!
https://www.shacknews.com/article/146544/two-point-museum-winter-dlc-zooseum