Annapurna Interactive’s first Tokyo Game Show Direct features three new game reveals

Some of gaming’s biggest publishers are set to gather this weekend for the annual Tokyo Game Show. Among them is Annapurna Interactive, marking its first-ever appearance on the show floor.

Prior to the big event, the publisher held a special Annapurna Direct to unveil three brand-new titles, all of which will be playable for attendees this weekend.

**D-Topia**

First up is *D-Topia*, the latest effort from Japanese developer Marumittu Games. Formerly known as *Project D*, *D-Topia* follows a single maintenance worker who helps manage and oversee a residential facility run by artificial intelligence. Players will solve puzzles to keep the AI running smoothly and maintain the happiness of the facility’s denizens. This sometimes involves making difficult choices that impact the story.

Look for *D-Topia* to release in 2026 on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Nintendo Switch.

**People of Note**

Next is *People of Note*, from the team at Iridium Studios. Best described as a musical turn-based RPG, the game centers around Cadence, an aspiring star who can’t reach stardom alone. Players will recruit other musicians to form a killer band and face off against tough musical acts as well as the occasional fantasy creature.

*People of Note* blends musical rhythm mechanics with turn-based battles, delivering a unique RPG experience. The game is set to launch in 2026 on PC, PlayStation 5, and Xbox Series X|S.

**Demi and the Fractured Dream**

Finally, *Demi and the Fractured Dream* comes from the team at Yarn Owl. The story follows Demi, a cursed voidsent who awakens in the world of Somnus and is beckoned by the old gods to fulfill his destiny.

This title features classic hack-and-slash adventuring combined with environmental puzzles. Demi must rely on his sword, his abilities, and an acolyte named Mergo to repair this imaginative yet fractured world.

*Demi and the Fractured Dream* is coming to PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Nintendo Switch in 2026.

Stay tuned for more updates from the Tokyo Game Show as Annapurna Interactive and other publishers showcase their latest and upcoming games.
https://www.shacknews.com/article/146058/annapurna-interactive-direct-tokyo-game-show-reveals

Octopath Traveler 0 announced for Nintendo Switch 2, Switch [update: TGS 2025 trailer]

**July 31:** During today’s Nintendo Direct, Square Enix unveiled *Octopath Traveler 0*. The game is scheduled for release on December 4, 2025, and serves as the third main entry in the *Octopath Traveler* series.

Fans are already familiar with *Octopath Traveler* and *Octopath Traveler 2*, but this marks the first time the franchise will appear on the Nintendo Switch 2.

Here’s what has been shared so far about the new title:

> Start from zero in a personal quest of restoration and retribution!
> In this prequel to the first *Octopath Traveler*, journey to stop powerful villains using fast-paced, turn-based combat.

For the first time in the series, players can experience the story through the eyes of a custom protagonist and work to rebuild their hometown. With over 30 recruitable party members, an engaging story, and a mix of all-new features alongside beloved core elements such as the iconic HD-2D graphics and the Break & Boost battle system, *Octopath Traveler 0* promises a unique journey crafted by the player.

The game will be available for both Nintendo Switch 2 and the original Nintendo Switch on December 4.

You can watch the announcement trailer for *Octopath Traveler 0* below:
[Announcement Trailer]

For more coverage from the July 2025 Nintendo Direct, [click here](#).

**September 23:** Square Enix has released a new trailer for the upcoming 2025 Tokyo Game Show. Watch the TGS 2025 trailer below:
[TGS 2025 Trailer]
https://nintendoeverything.com/octopath-traveler-0-announced-for-nintendo-switch-2-switch/

Konami is asking fans what they want to see next in the Metal Gear series

Tokyo Game Show 2025 is right around the corner, and Konami will be there in some capacity. Following the launch of Metal Gear Solid Delta: Snake Eater, Konami has witnessed renewed interest in the franchise and is gauging what fans would like to see next.

To gather feedback, Konami has released a Japanese survey that includes questions not only about new and current Metal Gear game updates but also which Metal Gear games fans would like to see remade. This survey was shared and lightly translated by the fan group Metal Gear Network ahead of Tokyo Game Show 2025.

Some of the translated screenshots reveal questions about the type of news fans want to hear regarding Metal Gear Solid Delta and the classic Metal Gear collections. Notably, the survey asks which Metal Gear game fans would like to see remade. The options cover the entire Metal Gear Solid series as well as the original Metal Gear, Metal Gear 2, and Metal Gear Solid Peace Walker.

Additionally, there is a section for fans to suggest other titles, including potential spin-offs they would like to see remade or revisited. This survey highlights Konami’s interest in listening to its community to shape the future of the beloved franchise.
https://www.shacknews.com/article/146040/konami-metal-gear-survey-tgs-2025

How to farm Ducats fast in Warframe

Ducats are a premium currency in Warframe that players can acquire and spend at the vendor Baro Ki’Teer. Baro visits a random Relay every two weeks, so keep an eye on your Navigation menu every second Friday to find out where he is headed. Ducats can be used to purchase special Mods, exclusive weapons, and even decorations for your Orbiter.

Unlike Credits, getting your hands on more Ducats isn’t exactly hard, but it can be time-consuming. This guide will teach you everything you need to know to farm Ducats as quickly as possible in Warframe.

### How to Farm Ducats in Warframe

The only way to acquire Ducats is by selling Prime blueprints, weapon parts, and crafted Prime Warframe components at the Void Trader’s Kiosk, located inside various Relays. To gather plenty of Prime blueprints or items, you’ll want to focus on opening Void Relics.

### Getting Void Relics

Void Relics drop from completing various missions across the game. Some missions are better than others depending on the rarity of Relic you want to farm.

**Lith Relics**
For Lith Relics, one of the best farming spots is the Hepit Capture mission in the Void. It’s super quick—under a minute if you use a fast Warframe. You have nearly a 100% chance of getting a Lith drop here, with a small chance for an Aya Relic as well.

**Meso Relics**
Meso Relics can be farmed effectively by running the Ukko Capture mission in the Void. Another good option is the Olympus Disruption mission on Mars.

**Neo Relics**
Neo Relics drop in Disruption missions such as Ur on Uranus (specifically in B and C Rotations). New players may prefer running the Disruption mission at Xini node on Eris, which is less challenging but still rewards Neo Relics.

**Axi Relics**
For Axi Relics, farm the Apollo Disruption mission on Lua during B and C Rotations.

### Tips for Efficient Relic Farming

To maximize your Ducat farming, it is highly recommended to join the Recruiting Chat in-game and find a group aiming to open Relics at your desired level. Running Relics in a squad significantly improves your chances of obtaining rare items.

### Refining Relics with Void Traces

Void Traces are special items obtained from Void Fissure missions that allow you to refine your Relics. Refining a Relic increases the statistical chances of getting higher-tier rewards.

When you run a Relic at the same refinement level with your squad, you get multiple reward choices—one from each squadmate’s Relic—effectively increasing your chances of farming valuable Prime parts worth Ducats.

### The Best Method: Radsharing

The Warframe community calls running Radiant Relics with a group “Radsharing.” This is the fastest and most reliable way to farm Ducats. As long as you have the required Void Traces and Relic, jump into any available Radshare runs in Recruiting Chat.

Even if you don’t have the ideal Relic or Void Traces, joining random groups still improves your odds of rare drops compared to running Relics alone.

### Additional Advice

– **Never open your Relics alone** — solo runs are the slowest way to accumulate valuable Prime blueprints for Ducats.
– If you’re just running random public missions, prioritize **Ominia Fissure missions** because they allow you to bring any of the four types of Relics, increasing your chances of farming Ducat-worthy rewards.

By following this guide and farming Void Relics efficiently, you’ll quickly amass Ducats that can be spent on unique and powerful gear from Baro Ki’Teer. Happy hunting!
https://www.shacknews.com/article/112963/how-to-farm-ducats-fast-in-warframe

Elden Ring Nightreign’s next update to fix Deep of Night wins not increasing Depth rank

With Bandai Namco and FromSoftware recently releasing the Deep of Night mode for Elden Ring Nightreign, players now have an exciting and challenging ranked mode to test their skills during their expeditions. This new mode offers a tougher experience, pushing gamers to strategize and adapt like never before.

However, the mode hasn’t been working exactly as intended. Many players have reported issues with rank-ups not triggering after victories in Deep of Night. Thankfully, this problem is the top priority in an upcoming update that Bandai Namco and FromSoftware have detailed on the official Elden Ring Nightreign website.

The main highlight of this upcoming patch is a fix ensuring that rank-ups will now properly occur following wins in Deep of Night mode. While players won’t be retroactively awarded rank increases for past victories, new wins after the update will correctly reward rank progression.

In addition to addressing the rank-up bug, the update introduces several quality-of-life improvements designed to enhance the Deep of Night experience:

– **Voluntary Depth Rank Decrease**: If you feel overwhelmed, you’ll have the option to voluntarily drop your Depth ranking by one level, allowing for a more manageable challenge.
– **Rank Loss Protection**: Once you reach Depth level 3, you won’t immediately lose rank after a single loss, giving you a buffer to maintain your standing.
– **Matchmaking Adjustments**: Players matched with opponents two Depth levels above them will no longer lose rank if they lose the match, providing fairer competition and less punishing consequences.

These changes aim to make Deep of Night both challenging and enjoyable, while addressing player concerns about progression and matchmaking. Keep an eye out for the update release so you can jump back into Elden Ring Nightreign’s Deep of Night mode with these improvements in place!
https://www.shacknews.com/article/146024/elden-ring-nightreign-deep-of-night-depth-ranking-update-fix

Elden Ring Nightreign’s next update to fix Deep of Night wins not increasing Depth rank

With Bandai Namco and FromSoftware having released the Deep of Night mode for Elden Ring Nightreign, players now have an exciting challenge in the form of a difficult ranked mode that adds more intensity to our expeditions. However, the mode isn’t working entirely as FromSoftware intended, and that issue will be addressed in an upcoming update.

One of the main concerns has been players missing out on rank-ups after victories in Deep of Night mode. This problem is a top priority in the forthcoming update. Bandai Namco and FromSoftware shared the details of the upcoming Elden Ring Nightreign update on the game’s official website.

The headliner of the update is a fix to ensure that rank-ups occur properly after victories in Deep of Night. While players won’t recover lost rank-ups from past wins, new victories earned after the update will correctly reward players with rank progression.

In addition to this important fix, there are several new features aimed at making Deep of Night more enjoyable and balanced. If you feel like you’re out of your league, you’ll have the option to voluntarily decrease your Depth ranking by one level.

Furthermore, there will be rank loss protection implemented. Once players reach Depth level 3, they won’t immediately lose rank after a single loss. Additionally, if players are matched against opponents with Depth levels two or more above their own, they will not lose rank upon losing that match.

These changes should make the Deep of Night mode a more rewarding and fair experience for all Elden Ring Nightreign players. Keep an eye out for the update and prepare to dive back into the challenge with confidence!
https://www.shacknews.com/article/146024/elden-ring-nightreign-deep-of-night-depth-ranking-update-fix

How long does it take to beat Dying Light: The Beast?

Open world games are notorious for their potential to run long, but while *Dying Light: The Beast* is an open world game, it takes a blessedly reasonable amount of time to beat. There’s plenty of side and hidden content you can explore to extend your playtime, but here’s a breakdown of how long it takes to beat *Dying Light: The Beast*.

### How Long Does It Take to Beat *Dying Light: The Beast*?

My playthrough for the review, on the medium difficulty setting, took about 25 hours. This included a fair amount of exploration and side content, but not nearly all of it. You’ll want to complete at least some side missions to level up, as there are three soft level gates during the story. One gate is near the mid-point, and the other two are closer to the end.

I call them soft gates because you can challenge the missions without reaching the required level, but enemies will be harder to beat and take more damage. If you’re too far behind, every fight can become a slog, significantly increasing the time spent on the game’s combat challenges.

If you decide to speedrun the main story campaign and focus solely on it, expect your playtime to be in the 12-15 hour range. That’s a conservative estimate, as you’ll likely lose time due to tough required fights.

On the other hand, a completionist playthrough of *Dying Light: The Beast* could easily clock in at 40-50 hours. This includes fully revealing the map, completing all side quests and world activities, finishing the main story, and finding all hidden items such as the Legendary Weapons.

### Summary: Estimated Playtimes for *Dying Light: The Beast*

– **Main story only:** 12-15 hours
– **Main story, some exploration, and side content:** 20-25 hours
– **Completionist (100%):** 40-50 hours+

Whether you’re looking to experience the core story or dive deep into everything the game has to offer, *Dying Light: The Beast* provides a flexible and engaging open-world experience that fits a variety of playstyles.
https://www.shacknews.com/article/146020/how-long-to-beat-dying-light-the-beast